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N26: Add wgpu and Rust Graphics Meetup (#794)
Co-authored-by: Andrey Lesnikov <[email protected]>
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@@ -83,6 +83,38 @@ working on at the next meetup on [October 9th][rust-meetup-oct-time], fill out
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[rust-gamedev-twitch]: https://twitch.tv/rustgamedev
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[rust-meetup-oct-time]: https://everytimezone.com/s/aa44ac42
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## Rust Graphics Meetup \#1
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![logo](graphics-meetup.png)
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The Rust Graphics Meetup is an online gathering where rustaceans share
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technical details of their work related to graphics and compute,
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not affiliated to any particular stack.
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The pilot edition has happened on Oct 2nd! Check out the talks:
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- [gfx-rs Lessons Learned][rgm1-video] - [@kvark], [slides][rgm1-slides].
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- [rend3 Architecture: Efficient, Customizable Rendering][rgm2-video] -
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[@cwfitzgerald], [slides][rgm2-slides].
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- [Blub - Interactive GPU Fluid Solver][rgm3-video] - [@wumpf], [slides][rgm3-slides].
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Learn more at the [gfx meetup repo].
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Thanks everyone for tuning in and helping to make this happen!
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_Discussions:
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[/r/rust](https://reddit.com/r/rust/comments/q08byh/videos_from_rust_graphics_meetup_1),
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[Twitter](https://twitter.com/rust_gamedev/status/1444326130035666953)_
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[rgm1-video]: https://youtube.com/watch?v=m0JgF5Wb-dA
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[rgm1-slides]: https://github.com/gfx-rs/meetup/blob/main/Meeting01/GfxLessonsLearned.pdf
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[rgm2-video]: https://youtube.com/watch?v=F0wGz5UJTrY
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[rgm2-slides]: https://github.com/gfx-rs/meetup/blob/main/Meeting01/rend3s_Architecture_-_Efficient_Customizable_Rendering.pdf
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[rgm3-video]: https://youtube.com/watch?v=Yzr9va5UtiE
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[rgm3-slides]: https://github.com/gfx-rs/meetup/blob/main/Meeting01/Blub_-_Quick_tour_through_a_GPU_fluid_solver.pdf
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[gfx meetup repo]: https://github.com/gfx-rs/meetup
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[@kvark]: https://github.com/kvark
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[@cwfitzgerald]: https://github.com/cwfitzgerald
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[@wumpf]: https://github.com/wumpf
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## Game Updates
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### [Weegames][weegames-itch]
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## Library Updates
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### [wgpu]
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![Deno with wgpu crown](deno-wgpu.png)
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_deno-wgpu_
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[wgpu] is a cross-platform, safe, pure-rust graphics API that runs natively
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on Vulkan, Metal, D3D12, D3D11, and OpenGLES; and on top of WebGPU on wasm.
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wgpu has set up the infrastructure to run WebGPU proper tests on its CI,
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via [Deno]. This will ensure correctness down the road when we reach a
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decent level of coverage. Read more on [gfx-rs blog].
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Aside from that, wgpu team has been pumping out patches. In fact, wgpu-0.10 is
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easily the most patched release of all!
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_Discussions:
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[/r/rust](https://reddit.com/r/rust/comments/ppgb2l/wgpu_alliance_with_deno),
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[Twitter](https://twitter.com/deno_land/status/1438573126670028801)_
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[wgpu]: https://github.com/gfx-rs/wgpu
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[Deno]: https://github.com/denoland/deno
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[gfx-rs blog]: https://gfx-rs.github.io/2021/09/16/deno-webgpu.html
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## Popular Workgroup Issues in Github
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<!-- Up to 10 links to interesting issues -->

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