@@ -83,6 +83,38 @@ working on at the next meetup on [October 9th][rust-meetup-oct-time], fill out
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[ rust-gamedev-twitch ] : https://twitch.tv/rustgamedev
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[ rust-meetup-oct-time ] : https://everytimezone.com/s/aa44ac42
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+ ## Rust Graphics Meetup \# 1
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+
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+ ![ logo] ( graphics-meetup.png )
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+
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+ The Rust Graphics Meetup is an online gathering where rustaceans share
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+ technical details of their work related to graphics and compute,
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+ not affiliated to any particular stack.
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+ The pilot edition has happened on Oct 2nd! Check out the talks:
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+
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+ - [ gfx-rs Lessons Learned] [ rgm1-video ] - [ @kvark ] , [ slides] [ rgm1-slides ] .
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+ - [ rend3 Architecture: Efficient, Customizable Rendering] [ rgm2-video ] -
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+ [ @cwfitzgerald ] , [ slides] [ rgm2-slides ] .
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+ - [ Blub - Interactive GPU Fluid Solver] [ rgm3-video ] - [ @wumpf ] , [ slides] [ rgm3-slides ] .
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+
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+ Learn more at the [ gfx meetup repo] .
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+ Thanks everyone for tuning in and helping to make this happen!
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+
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+ _ Discussions:
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+ [ /r/rust] ( https://reddit.com/r/rust/comments/q08byh/videos_from_rust_graphics_meetup_1 ) ,
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+ [ Twitter] ( https://twitter.com/rust_gamedev/status/1444326130035666953 ) _
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+
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+ [ rgm1-video ] : https://youtube.com/watch?v=m0JgF5Wb-dA
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+ [ rgm1-slides ] : https://github.com/gfx-rs/meetup/blob/main/Meeting01/GfxLessonsLearned.pdf
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+ [ rgm2-video ] : https://youtube.com/watch?v=F0wGz5UJTrY
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+ [ rgm2-slides ] : https://github.com/gfx-rs/meetup/blob/main/Meeting01/rend3s_Architecture_-_Efficient_Customizable_Rendering.pdf
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+ [ rgm3-video ] : https://youtube.com/watch?v=Yzr9va5UtiE
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+ [ rgm3-slides ] : https://github.com/gfx-rs/meetup/blob/main/Meeting01/Blub_-_Quick_tour_through_a_GPU_fluid_solver.pdf
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+ [ gfx meetup repo ] : https://github.com/gfx-rs/meetup
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+ [ @kvark ] : https://github.com/kvark
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+ [ @cwfitzgerald ] : https://github.com/cwfitzgerald
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+ [ @wumpf ] : https://github.com/wumpf
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+
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## Game Updates
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### [ Weegames] [ weegames-itch ]
@@ -269,6 +301,29 @@ fork and PR!
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## Library Updates
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+ ### [ wgpu]
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+
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+ ![ Deno with wgpu crown] ( deno-wgpu.png )
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+ _ deno-wgpu_
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+
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+ [ wgpu] is a cross-platform, safe, pure-rust graphics API that runs natively
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+ on Vulkan, Metal, D3D12, D3D11, and OpenGLES; and on top of WebGPU on wasm.
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+
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+ wgpu has set up the infrastructure to run WebGPU proper tests on its CI,
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+ via [ Deno] . This will ensure correctness down the road when we reach a
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+ decent level of coverage. Read more on [ gfx-rs blog] .
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+ Aside from that, wgpu team has been pumping out patches. In fact, wgpu-0.10 is
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+ easily the most patched release of all!
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+
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+ _ Discussions:
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+ [ /r/rust] ( https://reddit.com/r/rust/comments/ppgb2l/wgpu_alliance_with_deno ) ,
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+ [ Twitter] ( https://twitter.com/deno_land/status/1438573126670028801 ) _
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+
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+ [ wgpu ] : https://github.com/gfx-rs/wgpu
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+ [ Deno ] : https://github.com/denoland/deno
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+ [ gfx-rs blog ] : https://gfx-rs.github.io/2021/09/16/deno-webgpu.html
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+
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## Popular Workgroup Issues in Github
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<!-- Up to 10 links to interesting issues -->
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