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N14: A/B Street (#290)
* Newsletter 14: A/B Street * N14: abstreet: Style tweaks Co-authored-by: Andrey Lesnikov <[email protected]>
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content/posts/newsletter-014/index.md

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## Game Updates
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### [A/B Street][abstreet]
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![Isometric buildings and textured areas](abstreet.png)
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[A/B Street][abstreet] is a traffic simulation game exploring how small changes
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to roads affect cyclists, transit users, pedestrians, and drivers. Any city
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with OpenStreetMap coverage can be used!
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Some of this month's updates:
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- finished support for driving on the left side of the road;
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- isometric buildings and support for textures by [Michael][mkirk];
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- a flurry of major UI updates, thanks to the return of the project's UX
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designer;
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- an option to disable parking simulation, to workaround missing data.
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- alleyways imported from OSM;
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- more realistic traffic signal timing constraints, thanks to
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[Sam][NoSuchThingAsRandom], a new contributor.
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[abstreet]: https://abstreet.org
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[mkirk]: https://github.com/michaelkirk
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[NoSuchThingAsRandom]: https://github.com/NoSuchThingAsRandom/
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### [Mimas]
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![Mimas screenshot](mimas.png)

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