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N17: Veloren (#422)
* Veloren December content * Fixed linting, removed formatter changes * N17: Veloren: Rework links list, remove 3rd img Co-authored-by: Andrey Lesnikov <[email protected]>
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content/posts/newsletter-017/index.md

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@@ -85,6 +85,77 @@ This month's updates:
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[wor-discord]: https://discord.gg/JGeVt5XwPP
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[wor-website]: https://anthropicstudios.com/way-of-rhea
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### [Veloren][veloren]
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![Landscape](veloren1.jpg)
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_A village over the river_
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[Veloren][veloren] is an open world, open-source voxel RPG inspired by Dwarf
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Fortress and Cube World.
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In December, Veloren [released its 100th devblog][veloren-blog-100]!
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This edition included sections about all aspects of the project
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from 20 contributors, making it by far the longest Veloren devblog yet:
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- [A journey to implement a controller support with gilrs][veloren-gilrs].
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- Two sections about modelling: [by @Gemu][veloren-modelling-1]
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and [by @Snowram][veloren-modelling-2].
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- [Veloren's database persistence and inventory improvements][veloren-persistence].
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- [Combat improvements: new weapon skills, better AI, and a poise system][veloren-combat].
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- [Network analysis and an overview of new Network Backend][veloren-net].
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- Overviews of [the state of graphics and UI][veloren-graphics],
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[the graphical future of the game][veloren-graphic-future],
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and [UI progress][veloren-ui].
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- [Procedural generation of unique, good looking, and fun to climb trees][veloren-trees].
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- [New website design prototypes][veloren-site].
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- And lots of other interesting sections with updates
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and personal contributors' stories.
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Other December updates include:
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- Lots of work on the economic simulation:
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[part 1][veloren-econ-1], [part 2][veloren-econ-2].
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- [Reflective water was added to the level of detail system][veloren-98-contributors],
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making far-off lakes look much better.
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- A plugin system is in the prototyping phase.
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This will eventually allow mods to be added to the game.
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- An aura system was added for radial buffs around entities, for example,
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being near a fireplace now allows you to heal.
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December's full weekly devlogs: "This Week In Veloren...":
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[#97](https://veloren.net/devblog-97),
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[#98](https://veloren.net/devblog-98),
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[#99](https://veloren.net/devblog-99),
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[#100](https://veloren.net/devblog-100).
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[![Youtube preview img](veloren-glider.gif)][veloren-0.8-gameplay]
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_[New glider physics][veloren-glider] video_
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In January, work will continue on 0.9. Work will be done on economic simulation,
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world simulation, and combat systems. New developers are joining the project
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every month, and development is moving forward quickly.
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[veloren]: https://veloren.net
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[veloren-blog-100]: https://veloren.net/devblog-100
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[veloren-98-contributors]: https://veloren.net/devblog-98/#contributor-work
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[veloren-econ-1]: https://veloren.net/devblog-98#economic-simulation-update-by-christof
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[veloren-econ-2]: https://veloren.net/devblog-99#economic-simulation-by-christof
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[veloren-ui]: https://veloren.net/devblog-100#ui-progress-by-pfau
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[veloren-glider]: https://veloren.net/devblog-100#glider-physics-by-slipped
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[veloren-gilrs]: https://veloren.net/devblog-100#mckol-s-veloren-journey
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[veloren-modelling-1]: https://veloren.net/devblog-100#modeling-with-gemu
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[veloren-modelling-2]: https://veloren.net/devblog-100#modeling-with-snowram
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[veloren-persistence]: https://veloren.net/devblog-100#work-by-xvar
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[veloren-combat]: https://veloren.net/devblog-100#combat-improvements-by-james
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[veloren-net]: https://veloren.net/devblog-100#network-analysis-by-xmac94x
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[veloren-graphics]: https://veloren.net/devblog-100#the-state-of-graphics-and-ui-by-imbris
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[veloren-trees]: https://veloren.net/devblog-100#procedural-trees-by-ccgauche
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[veloren-site]: https://veloren.net/devblog-100#new-website-design-by-songtronix
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[veloren-graphic-future]: https://veloren.net/devblog-100#looking-to-the-graphical-future-by-sharp
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[veloren-0.8-changelog]: https://gitlab.com/veloren/veloren/-/blob/master/CHANGELOG.md#080-2020-11-28
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[veloren-minidebconf-talk]: https://youtube.com/watch?v=76FPpOnshNw
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[veloren-0.8-gameplay]: https://youtube.com/watch?v=8WWVe1cIu7I
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### [15-minute Santa][15m-santa]
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![15-minute Santa](santa.png)
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