@@ -600,6 +600,19 @@ string and array operations, function pointers etc.
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[ devblog.arcana.rs ] : https://devblog.arcana.rs/how-to-make-plugins-system-with-rust-and-webassembly
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[ @zakarumych ] : https://github.com/zakarumych/
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+ ### [ Getting Started with ECS using Planck ECS] [ planck-tutorial ]
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+ ![ planck logo] ( planck_ecs.png )
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+ [ planck_ecs] by [ @jojolepro ] is a minimalist and safe ECS library.
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+ This month [ @jojolepro ] released a [ tutorial] [ planck-tutorial ]
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+ that describes how to use ECSes in general and [ planck_ecs] specifically.
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+ [ planck-tutorial ] : https://jojolepro.com/blog/2021-06-01_getting_started_with_ecs
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+ [ planck_ecs ] : https://github.com/jojolepro/planck_ecs
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+ [ @jojolepro ] : https://patreon.com/jojolepro
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## Tooling Updates
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### [ Sugarcubes]
@@ -683,6 +696,31 @@ code and how you can help!
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[ graphite-twitter ] : https://twitter.com/GraphiteEditor
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[ graphite-live-demo ] : https://editor.graphite.design
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+ ### [ texture_generator] v0.5
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+ ![ A black&white top-down image of some building] ( texture_generator.png )
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+ _ An depth image example_
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+ [ texture_generator] by [ Orchaldir] is a library to generate textures,
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+ and a library to use those textures to render tilemaps.
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+ This month the v0.5 version was release. Some of the updates:
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+ - The editor was switched to [ Iced] .
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+ - Layered textures.
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+ - Door handles.
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+ - More options for depth calculation: depth gradient along X or Y
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+ and barrel shape.
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+ - Furniture can now have a fixed size or fill the selected area
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+ _ Discussions:
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+ [ /r/rust_gamedev] ( https://reddit.com/r/rust_gamedev/comments/nz5ban/i_switched_my_tilemap_editor_to_iced ) _
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+ [ texture_generator ] : https://github.com/Orchaldir/texture_generator
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+ [ Orchaldir ] : https://github.com/Orchaldir
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+ [ texgen-v0-5 ] : https://github.com/Orchaldir/texture_generator/releases/tag/v0.5.0
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+ [ Iced ] : https://github.com/hecrj/iced
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## Library Updates
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### [ backroll-rs] and [ GGRS]
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