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Newsletter 8: Add Zemeroth, bonus, issues (#104)
* Newsletter 8: Add Zemeroth * Newsletter 8: Bonus * Newsletter 8: Add issues
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content/posts/newsletter-008/index.md

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@@ -310,6 +310,27 @@ Some of the updates:
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[garden-devlog]: https://cyberplant.xyz/posts/march
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[garden-video]: https://twitter.com/logicsoup/status/1246774418233348096
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### [Zemeroth][zemeroth]
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![new icons and ability descriptions](zemeroth.jpeg)
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[Zemeroth][zemeroth] by [@ozkriff] is a minimalistic 2D turn-based tactical game.
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Some of this month's updates:
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- [Some of the text buttons were replaced by icons][zemeroth-icons].
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- Ability descriptions.
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- Popup screens and exit confirmation dialogs.
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- New `zgui` widgets: ColoredRect, LayersLayout.
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- Inactive buttons are either hidden or grayed-out now.
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- The project [fully switched to `good-web-game`][zemeroth-gwg]
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as the first step of migration to [miniquad].
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[zemeroth]: https://github.com/ozkriff/zemeroth
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[@ozkriff]: https://twitter.com/ozkriff
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[miniquad]: https://github.com/not-fl3/miniquad
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[zemeroth-icons]: https://twitter.com/ozkriff/status/1241718003470917635
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[zemeroth-gwg]: https://twitter.com/ozkriff/status/1244960610296696834
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## Library & Tooling Updates
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### [bracket-lib]
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<!-- Up to 10 links to interesting issues -->
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- [rust-gamedev/wg](https://github.com/rust-gamedev/wg):
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- [#50 "Linking Time"](https://github.com/rust-gamedev/wg/issues/50);
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- [#75 "Standardised API for sharing thread pools"](https://github.com/rust-gamedev/wg/issues/75);
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- [#91 "Should the wg volunteer to maintain winapi?"](https://github.com/rust-gamedev/wg/issues/91);
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- [rust-gamedev/arewegameyet](https://github.com/rust-gamedev/arewegameyet):
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- [#289 "Netlify previews for PRs?"](https://github.com/rust-gamedev/arewegameyet/issues/289);
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## Meeting Minutes
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<!-- Up to 10 most important notes + a link to the full details -->
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Just an interesting Rust gamedev link from the past. :)
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![Robo Instructus logo](robo-logo.jpeg)
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On 2019.07.16 a puzzle game ["Robo Instructus"][robo-site] by [Alex Butler][bigabgames]
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was released after two years of development:
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[Steam][robo-steam]/[itch.io][robo-itch] (demo is available).
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> Salvage Engineer, you have a new assignment on a distant world...
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>
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> Robo Instructus is a puzzle game in which players manoeuvre a robot
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> by issuing instructions via a simple programming language.
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> As players progress through the game they unlock new functions
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> to overcome new puzzles, each of which can be solved in multiple ways.
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> The more you master the robot, the more elegant and powerful
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> your solutions will be.
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>
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> Take the role of a Salvage Engineer sent across space.
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> Use wits and tenacity to uncover the secrets of this isolated, frozen world.
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[![gameplay screenshot with jumping robot](robo-screenshot.jpg)][robo-video]
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Check out the [release trailer][robo-video].
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The game is written using gfx-rs (pre-ll), winit, and opengl.
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You can read more about its development in the [**awesome devlog**][robo-log]
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that has lots of cool posts like
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["Robo Instructus: Behind The Scenes"][robo-behind].
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_Discussions:
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[/r/rust](https://reddit.com/r/rust/comments/cdw1ct/robo_instructus_is_out_now_programming_puzzle)_
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[bigabgames]: https://twitter.com/bigabgames
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[robo-steam]: https://store.steampowered.com/app/1032170/Robo_Instructus
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[robo-video]: https://youtube.com/watch?v=sIjaIxPp2_w
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[robo-itch]: https://bigabgames.itch.io/robo-instructus
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[robo-site]: https://www.roboinstruct.us
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[robo-log]: https://blog.roboinstruct.us
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[robo-behind]: https://blog.roboinstruct.us/2019/06/26/behind-the-scenes.html
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------
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That's all news for today, thanks for reading!
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