@@ -310,6 +310,27 @@ Some of the updates:
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[ garden-devlog ] : https://cyberplant.xyz/posts/march
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[ garden-video ] : https://twitter.com/logicsoup/status/1246774418233348096
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+ ### [ Zemeroth] [ zemeroth ]
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+
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+ ![ new icons and ability descriptions] ( zemeroth.jpeg )
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+ [ Zemeroth] [ zemeroth ] by [ @ozkriff ] is a minimalistic 2D turn-based tactical game.
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+ Some of this month's updates:
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+
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+ - [ Some of the text buttons were replaced by icons] [ zemeroth-icons ] .
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+ - Ability descriptions.
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+ - Popup screens and exit confirmation dialogs.
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+ - New ` zgui ` widgets: ColoredRect, LayersLayout.
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+ - Inactive buttons are either hidden or grayed-out now.
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+ - The project [ fully switched to ` good-web-game ` ] [ zemeroth-gwg ]
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+ as the first step of migration to [ miniquad] .
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+
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+ [ zemeroth ] : https://github.com/ozkriff/zemeroth
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+ [ @ozkriff ] : https://twitter.com/ozkriff
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+ [ miniquad ] : https://github.com/not-fl3/miniquad
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+ [ zemeroth-icons ] : https://twitter.com/ozkriff/status/1241718003470917635
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+ [ zemeroth-gwg ] : https://twitter.com/ozkriff/status/1244960610296696834
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+
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## Library & Tooling Updates
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### [ bracket-lib]
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<!-- Up to 10 links to interesting issues -->
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+ - [ rust-gamedev/wg] ( https://github.com/rust-gamedev/wg ) :
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+ - [ #50 "Linking Time"] ( https://github.com/rust-gamedev/wg/issues/50 ) ;
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+ - [ #75 "Standardised API for sharing thread pools"] ( https://github.com/rust-gamedev/wg/issues/75 ) ;
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+ - [ #91 "Should the wg volunteer to maintain winapi?"] ( https://github.com/rust-gamedev/wg/issues/91 ) ;
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+ - [ rust-gamedev/arewegameyet] ( https://github.com/rust-gamedev/arewegameyet ) :
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+ - [ #289 "Netlify previews for PRs?"] ( https://github.com/rust-gamedev/arewegameyet/issues/289 ) ;
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+
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## Meeting Minutes
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<!-- Up to 10 most important notes + a link to the full details -->
@@ -689,6 +717,44 @@ and highlight events from the past. -->
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Just an interesting Rust gamedev link from the past. :)
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+ ![ Robo Instructus logo] ( robo-logo.jpeg )
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+ On 2019.07.16 a puzzle game [ "Robo Instructus"] [ robo-site ] by [ Alex Butler] [ bigabgames ]
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+ was released after two years of development:
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+ [ Steam] [ robo-steam ] /[ itch.io] [ robo-itch ] (demo is available).
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+
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+ > Salvage Engineer, you have a new assignment on a distant world...
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+ >
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+ > Robo Instructus is a puzzle game in which players manoeuvre a robot
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+ > by issuing instructions via a simple programming language.
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+ > As players progress through the game they unlock new functions
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+ > to overcome new puzzles, each of which can be solved in multiple ways.
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+ > The more you master the robot, the more elegant and powerful
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+ > your solutions will be.
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+ >
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+ > Take the role of a Salvage Engineer sent across space.
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+ > Use wits and tenacity to uncover the secrets of this isolated, frozen world.
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+ [ ![ gameplay screenshot with jumping robot] ( robo-screenshot.jpg )] [ robo-video ]
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+ Check out the [ release trailer] [ robo-video ] .
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+ The game is written using gfx-rs (pre-ll), winit, and opengl.
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+ You can read more about its development in the [ ** awesome devlog** ] [ robo-log ]
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+ that has lots of cool posts like
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+ [ "Robo Instructus: Behind The Scenes"] [ robo-behind ] .
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+ _ Discussions:
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+ [ /r/rust] ( https://reddit.com/r/rust/comments/cdw1ct/robo_instructus_is_out_now_programming_puzzle ) _
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+
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+ [ bigabgames ] : https://twitter.com/bigabgames
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+ [ robo-steam ] : https://store.steampowered.com/app/1032170/Robo_Instructus
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+ [ robo-video ] : https://youtube.com/watch?v=sIjaIxPp2_w
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+ [ robo-itch ] : https://bigabgames.itch.io/robo-instructus
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+ [ robo-site ] : https://www.roboinstruct.us
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+ [ robo-log ] : https://blog.roboinstruct.us
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+ [ robo-behind ] : https://blog.roboinstruct.us/2019/06/26/behind-the-scenes.html
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+
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------
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That's all news for today, thanks for reading!
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