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Added Veloren content for June
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content/news/023/index.md

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@@ -180,6 +180,40 @@ outline shader in the Bevy render pipeline.
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[themengi-twitter]: https://twitter.com/voooooogel
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[themengi-video]: https://youtube.com/watch?v=gtIphiK7tMs
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### [Veloren][veloren]
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![Cave run](veloren.png) _Turns out the cave wasn't empty_
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[Veloren][veloren] is an open world, open-source voxel RPG inspired by Dwarf
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Fortress and Cube World.
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In June, Veloren released 0.10. During the release party, some of the developers
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joined a voice call to stream the game and answer some questions about
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development. You can watch that stream [here][veloren-stream]. A lot of metrics
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were recorded during the launch, and you can read about them in [blog
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#124][veloren-124]. At peak, 118 players were playing at the same time during
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the launch.
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The plugins system recieved a tutorial about how to get started. Caves were
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overhauled with lots of new content. Veloren has officially moved fully over to
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wgpu, which you can read all about in [blog #125][veloren-125]. Work has been
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done on hot reloading for easier access of assets in game. Lots of new models
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were added to the game, and bosses in dungeons are being overhauled with more
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skills to diversify combat.
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June's full weekly devlogs: "This Week In Veloren...":
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[#123][veloren-123],
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[#124][veloren-124],
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[#125][veloren-125],
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[#126][veloren-126].
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[veloren]: https://veloren.net
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[veloren-stream]: https://www.youtube.com/watch?v=NMvEhymkqUw
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[veloren-123]: https://veloren.net/devblog-123
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[veloren-124]: https://veloren.net/devblog-124
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[veloren-125]: https://veloren.net/devblog-125
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[veloren-126]: https://veloren.net/devblog-126
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## Engine Updates
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## Learning Material Updates

content/news/023/veloren.png

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