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Newsletter 7: Add Veloren February content (#71)
* Added youtube iframe template * Veloren content * Fixed month name * Removed youtube templates
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content/posts/newsletter-007/index.md

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@@ -264,6 +264,63 @@ network play][designing_network_play].
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[designing_network_play]: https://azriel.im/will/2020/02/29/designing-network-play/
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[will_network_play]: will_network_play.png
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### [Veloren][veloren]
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![Rolling mountain landscape](veloren1.png)
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> Rolling mountain landscape
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[Veloren][veloren] is an open world, open-source voxel RPG inspired by Dwarf Fortress and Cube World.
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At the beginning of the month, the team met for a 0.6 intro meeting. It was decided that 0.6 would focus on things for the player to do, and hence will be called "The Content Update".
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Research has been done on multiple areas this month. One domain is level of detail, which is allowing mountains off in the distance to be rendered much faster. Another domain is server persistence. Finding a way for the server to efficiently persist player information is a large part of what is needed for The Content Update.
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Here is the February changelog:
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```text
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- Fixed NPCs attacking the player forever after killing them
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- Extend run sfx to small animals to prevent sneak attacks by geese
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- Added sfx for wielding/unwielding weapons
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- Added new orc hairstyles
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- Added gamma setting
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- Configurable fonts
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- Tanslation status tracking
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- Fixed /give_exp ignoring player argument
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- Allow spawning individual pet species, not just generic body kinds
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- Added daily Mac builds
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- Removed highlighting of non-collectible sprites
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- Added zoomable and rotatable minimap
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- Added rotating orientation marker to main-map
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- Brighter / higher contrast main-map
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- Added music system
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```
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[![veloren development](veloren3.gif)](https://www.youtube.com/watch?v=1ldHQfxCT24)
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> 1 year of Veloren development. Click for the full video!
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You can read more about some specific topics:
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- [0.5 Release](https://veloren.net/devblog-53#0-5-release)
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- [0.6 Intro Meeting](https://veloren.net/devblog-54#0-6-intro-meeting)
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- [Settlements](https://veloren.net/devblog-54#settlements)
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- [Mac Builds](https://veloren.net/devblog-55#the-mac-build-situation-by-angelonfira)
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- [Achievements](https://veloren.net/devblog-55#achievement-implementation-by-thedip)
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- [Persistence](https://veloren.net/devblog-56#persistence-by-angelonfira)
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![Hanging out](veloren2.png)
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In March, there will be a heavy focus on completing level of detail work as well as persistence. Modding support will be explored further. Player achievements will be merged into the game, and we will start looking at where more content can be added.
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February's full weekly devlogs: "This Week In Veloren...":
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[#53](https://veloren.net/devblog-53),
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[#54](https://veloren.net/devblog-54),
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[#55](https://veloren.net/devblog-55),
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[#56](https://veloren.net/devblog-56).
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[veloren]: https://veloren.net
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## Library & Tooling Updates
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### specs 0.16
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