You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
[Veloren][veloren] is an open world, open-source voxel RPG inspired by Dwarf Fortress and Cube World.
274
+
275
+
At the beginning of the month, the team met for a 0.6 intro meeting. It was decided that 0.6 would focus on things for the player to do, and hence will be called "The Content Update".
276
+
277
+
Research has been done on multiple areas this month. One domain is level of detail, which is allowing mountains off in the distance to be rendered much faster. Another domain is server persistence. Finding a way for the server to efficiently persist player information is a large part of what is needed for The Content Update.
278
+
279
+
Here is the February changelog:
280
+
281
+
```text
282
+
- Fixed NPCs attacking the player forever after killing them
283
+
- Extend run sfx to small animals to prevent sneak attacks by geese
284
+
- Added sfx for wielding/unwielding weapons
285
+
- Added new orc hairstyles
286
+
- Added gamma setting
287
+
- Configurable fonts
288
+
- Tanslation status tracking
289
+
- Fixed /give_exp ignoring player argument
290
+
- Allow spawning individual pet species, not just generic body kinds
In March, there will be a heavy focus on completing level of detail work as well as persistence. Modding support will be explored further. Player achievements will be merged into the game, and we will start looking at where more content can be added.
315
+
316
+
February's full weekly devlogs: "This Week In Veloren...":
0 commit comments