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N34: Comparing a Voxel Game in F# and Rust (#1056)
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content/news/034/index.md

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@@ -442,6 +442,19 @@ _Discussions:
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[@chrisbiscardi]: https://twitter.com/chrisbiscardi
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[video-platformer-bevy-ecs]: https://youtube.com/watch?v=gjeEYntkvoY
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### [Comparing a Voxel Game in F# and Rust][fsharp-rust-voxel]
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![Robocave screenshot](robocave.jpg)
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[This article][fsharp-rust-voxel] walks through the process of rewritting an F#
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game in Rust. It explores the similarities between the languages, and talks
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about using simple code constructs where possible. It talks about the Rust
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crates used to help with the process. Finally, it goes over a conclusion
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comparing the speed of both versions of the games, and the sizes of the
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codebases.
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[fsharp-rust-voxel]: https://cragwind.com/blog/posts/comparing-voxel-game-fsharp-rust/
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## Tooling Updates
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### [Bloom3D][bloom3d]

content/news/034/robocave.jpg

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