@@ -546,8 +546,8 @@ by @RobDavenport is a WASM powered fantasy console focused
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on building multiplayer neo-retro games.
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After over half a year in development, Gamercade and related tools are ready
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- for pre-alpha testing. This includes the [ console] ( Gamercade-Console ) itself,
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- as well as the [ editor] ( Gamercade-Editor ) .
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+ for pre-alpha testing. This includes the [ console] [ Gamercade-Console ] itself,
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+ as well as the [ editor] [ Gamercade-Editor ] .
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Gamercade's killer feature is the ease of developing multiplayer games.
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The console is able to simplify networked game development process
@@ -560,9 +560,9 @@ flexible, such as resolutions up to 1920 x 1080, and a maximum of 256 color
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palettes with up to 64 colors each.
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The community around the project is small, but is looking to expand.
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- Come on over to the [ subreddit] ( Gamercade-Subreddit ) , or hang out and chat
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- on [ Discord] ( Gamercade-Discord ) , where the developers interact with members
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- and post updates daily. The project is newly [ open source] ( Gamercade-Github )
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+ Come on over to the [ subreddit] [ Gamercade-Subreddit ] , or hang out and chat
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+ on [ Discord] [ Gamercade-Discord ] , where the developers interact with members
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+ and post updates daily. The project is newly [ open source] [ Gamercade-Github ]
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and looking for contributors, suggestions, as well as awesome game demos.
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_ Discussions:
@@ -632,7 +632,7 @@ _Discussions: [Twitter](https://twitter.com/chrisbiscardi/status/154908959997193
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### [ What's in a wgsl fragment shader? ft Bevy] [ chrisbiscardi-vid2 ]
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- [ ![ vertex shaders example] ( creating-mountains-from-planes-with-vertex-shaders-and -bevy.png)] [ chrisbiscardi-vid2 ]
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+ [ ![ vertex shaders example] ( whats-in-a-wgsl-fragment-shader-with -bevy.png)] [ chrisbiscardi-vid2 ]
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_ What's in a wgsl fragment shader? ft Bevy_
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[ @chrisbiscardi ] published a [ video] [ chrisbiscardi-vid2 ]
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