@@ -96,6 +96,37 @@ Highlights of [this month's update][will_blogpost] include:
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[ will_blogpost ] : https://azriel.im/will/2020/03/13/join-me/
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[ will_source ] : https://github.com/azriel91/autexousious
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+ ### For The Quest
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+ ![ For The Quest screenshot] ( forthequest.jpg )
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+ For The Quest is the working title for a game in early development by
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+ [ @seratonik ] [ ] . Written entirely in Rust and compiled to WebAssembly,
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+ For The Quest is destined to become a MMORPG set in a post-apocalyptic
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+ Earth where your goal is to band together into like-minded factions to
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+ not only survive in this new world, but to unearth the cause of humanity's
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+ downfall.
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+
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+ For The Quest is currently undergoing engine development with a focus on
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+ running smoothly in modern browsers using WebGL 2.0 before moving onto
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+ native desktop ports.
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+ New developments in March:
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+ - Collision and Activation-Based Triggerable Entities (Able to load new areas)
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+ - New overworld "sky light" directional lighting shaders in addition to
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+ omni-directional point lighting for underground areas
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+ - New Ice Cavern models and textures, establishing a hybrid pixel-art in 3D
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+ style - mapping tool has been expanded to allow for rotating "tiles" to
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+ build extensive environments in a simple text format for rapid prototyping
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+ - Specular maps added to the engine and world for that extra shine
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+ - Started refactoring the rendering pipeline to allow for screen-space effects
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+ such as reflections and ambient occlusion
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+ Follow [ @seratonik ] [ ] on Twitter for updates.
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+ [ @seratonik ] : https://twitter.com/seratonik
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## Library & Tooling Updates
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### gfx-rs and wgpu news
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