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Newsletter 11: NodeFX (#199)
* Added NodeFX to newsletter 11 * Newsletter 11: NodeFx: Fmt tweaks Co-authored-by: Andrey Lesnikov <[email protected]>
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content/posts/newsletter-011/index.md

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[tetra-040]: https://twitter.com/17cupsofcoffee/status/1275778769077317637
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[tetra-dist]: https://tetra.seventeencups.net/distributing/
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### [NodeFX][@MrVallentin]
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[![NodeFX](nodefx.png)][nodefx-sdf2]
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Project "NodeFX" by [Christian Vallentin (@MrVallentin)][@MrVallentin]
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is an unnamed node-based tool for creating GLSL shaders in real-time,
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entirely written in Rust.
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This month added support for both 2D and 3D SDF nodes. The above screenshot is
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a meta example of creating a node using some of the 2D SDF primitives and
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operations.
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[An example of some 3D SDFs can be found on Twitter.][nodefx-sdf3]
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Next month is all about adding more UI, to make the application more
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user-friendly and fully-fledged. After UI has been added, there is a planned
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release of the application.
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More information can be found on [Twitter][@MrVallentin].
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[@MrVallentin]: https://twitter.com/MrVallentin
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[nodefx-sdf2]: https://twitter.com/MrVallentin/status/1276609598699581442
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[nodefx-sdf3]: https://twitter.com/MrVallentin/status/1276961197645008896
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### [Arsenal Game Engine][arsenal]
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[Arsenal] is the concept for a 2D and 3D game engine that is fully integrated
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