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## Engine Updates
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### [Bevy v0.7][bevy-blog]
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_Creative Commons 'Stylized mushrooms' scene by QumoDone rendered in Bevy._
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[Bevy][bevy] is a refreshingly simple data-driven game engine built in Rust. It is
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[free and open source][bevy-git] forever!
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Bevy 0.7 was a massive community effort. You can check out the
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[full release blog post here][bevy-blog], but here are some highlights:
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-[Skeletal animation and mesh skinning][bevy-animation]
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-[GLTF animation importing][bevy-gltf]
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-[Unlimited* point lights in a scene][bevy-unlimited]
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-[Improved clustered forward rendering: dynamic/adaptive clustering and faster, more accurate cluster assignment][bevy-light-opt]
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-[Compressed texture support (KTX2 / DDS / .basis): load more textures in a scene, faster][bevy-compressed]
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-[Compute shader / pipeline specialization: Bevy's flexible shader system was ported to compute shaders, enabling hot-reloading, shader defs, and shader imports][bevy-compute]
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-[Render to texture: cameras can now be configured to render to a texture instead of a window][bevy-render-texture]
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-[Flexible mesh vertex layouts in shaders][bevy-vertex]
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-[ECS improvements: Order systems using their names, Query::many_mut, use conflicting parameters in systems via ParamSets, WorldQuery derives][bevy-ecs]
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-[Documentation improvements: better examples, more doc tests and more coverage][bevy-docs]
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-[More audio control: pause, volume, speed, and looping][bevy-audio]
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-[Power usage options to enable only updating Bevy Apps when input occurs][bevy-power]
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