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not-fl3ozkriff
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N14: macroquad (#310)
* macroquad updates * N14: macroquad: Style/fmt tweaks * N14: macroquad: formatting issues * N14: macroquad: Style/fmt tweaks * N14: macroquad: fix Co-authored-by: Andrey Lesnikov <[email protected]>
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content/posts/newsletter-014/index.md

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@@ -715,6 +715,39 @@ The book should be going into early access/beta in time for the next newsletter.
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[@blackfuture]: https://patreon.com/blackfuture
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[rltk-cpp]: https://github.com/thebracket/rltk
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### [macroquad]
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[![quadgames](quadgames.gif)][sponsors]
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_Games built with miniquad/macroquad._
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[macroquad] by [@fedor_games] is a cross-platform
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(Windows/Linux/macOS/Android/iOS/WASM)
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game framework build on top of [miniquad].
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This month 0.3 preview was released, featuring:
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- Improved [documentation][macroquad-doc] on docs.rs.
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- Screen reading shaders and a [tutorial about them][article-screen-reading].
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- Updated "shadertoy" - small interactive glsl playground - example.
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Check out the [web demo][shadertoy-web] and its [source code][shadertoy-src].
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[![shadertoy](shadertoy.gif)][shadertoy-web]
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Also, [@not-fl3] (the main developer of all current \*quad projects)
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has been added to the GitHub Sponsors.
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Check out the project's story, vision, and roadmap
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on the new [sponsors page][sponsors]!
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[macroquad]: https://github.com/not-fl3/macroquad
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[miniquad]: https://github.com/not-fl3/miniquad
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[article-screen-reading]: https://not-fl3.github.io/platformer-book/screen-reading.html
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[shadertoy-web]: https://not-fl3.github.io/miniquad-samples/shadertoy.html
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[shadertoy-src]: https://not-fl3.github.io/miniquad-samples/shadertoy.html
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[macroquad-doc]: https://docs.rs/macroquad/0.3.0-alpha.0/macroquad/index.html
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[@fedor_games]: https://twitter.com/fedor_games
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[@not-fl3]: https://github.com/not-fl3
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[sponsors]: https://github.com/sponsors/not-fl3
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### Tetra
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[Tetra] is a simple 2D game framework, inspired by XNA and Raylib. This month,
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