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title = " This Month in Rust GameDev #17 - December 2020"
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date = 2021-01-04
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<!-- Check the post with markdownlint-->
@@ -22,11 +22,12 @@ Want something mentioned in the next newsletter?
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[ Send us a pull request] [ pr ] .
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Feel free to send PRs about your own projects!
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- [ rust ] : https://rust-lang.org
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+ [ Rust ] : https://rust-lang.org
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[ join ] : https://github.com/rust-gamedev/wg#join-the-fun
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[ pr ] : https://github.com/rust-gamedev/rust-gamedev.github.io
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[ coordination ] : https://github.com/rust-gamedev/rust-gamedev.github.io/issues?q=label%3Acoordination
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- [ rust ] : https://rust-lang.org
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+ [ Rust ] : https://rust-lang.org
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[ join ] : https://github.com/rust-gamedev/wg#join-the-fun
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Table of contents:
@@ -108,30 +109,30 @@ _New glider physics video_
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You can read more about specific topics from December:
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- [ Worldgen Meeting] ( https:// veloren.net/devblog-97#worldgen-meeting-by-zesterer ) |
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- [ Economic Simulation Pt.1] ( https:// veloren.net/devblog-98#economic-simulation-update-by-christof ) |
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- [ Economic Simulation Pt.1 ] ( https:// veloren.net/devblog-99#economic-simulation-by-christof ) |
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- [ Blog Preface] ( https:// veloren.net/devblog-100#preface-by-angelonfira ) |
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- [ A Veloren Short Story] ( https:// veloren.net/devblog-100#a-veloren-short-story-by-zesterer ) |
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- [ UI Progress] ( https:// veloren.net/devblog-100#ui-progress-by-pfau ) |
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- [ Glider Physics] ( https:// veloren.net/devblog-100#glider-physics-by-slipped ) |
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- [ Controller Support] ( https:// veloren.net/devblog-100#mckol-s-veloren-journey ) |
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- [ Modeling Pt. 1 ] ( https:// veloren.net/devblog-100#modeling-with-gemu ) |
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- [ Modeling Pt. 2 ] ( https:// veloren.net/devblog-100#modeling-with-snowram ) |
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- [ Persistence and Inventory] ( https:// veloren.net/devblog-100#work-by-xvar ) |
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- [ Combat Improvements] ( https:// veloren.net/devblog-100#combat-improvements-by-james ) |
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- [ Starting With Audio] ( https:// veloren.net/devblog-100#starting-with-audio-by-badbbad ) |
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- [ Network Analysis] ( https:// veloren.net/devblog-100#network-analysis-by-xmac94x ) |
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- [ The State of Graphics and UI] ( https:// veloren.net/devblog-100#the-state-of-graphics-and-ui-by-imbris ) |
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- [ Skill Trees] ( https:// veloren.net/devblog-100#skill-trees-by-sam ) |
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- [ Procedural Trees] ( https:// veloren.net/devblog-100#procedural-trees-by-ccgauche ) |
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- [ New Website Design] ( https:// veloren.net/devblog-100#new-website-design-by-songtronix ) |
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- [ Why Veloren is Special to Me] ( https:// veloren.net/devblog-100#why-veloren-is-special-to-me-by-christof ) |
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- [ Getting Into RTSim] ( https:// veloren.net/devblog-100#getting-into-rtsim-by-ubruntu ) |
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- [ Finding Veloren] ( https:// veloren.net/devblog-100#finding-veloren-by-yusdacra ) |
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- [ New Developer Experience] ( https:// veloren.net/devblog-100#new-developer-experience-by-entropy ) |
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- [ Looking to the Graphical Future] ( https:// veloren.net/devblog-100#looking-to-the-graphical-future-by-sharp ) |
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- [ Combat System Design] ( https:// veloren.net/devblog-100#combat-system-design-by-silentium )
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+ [ Worldgen Meeting] [ veloren-1 ] |
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+ [ Economic Simulation Pt.1] [ veloren-2 ] |
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+ [ Economic Simulation Pt.2 ] [ veloren-3 ] |
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+ [ Blog Preface] [ veloren-4 ] |
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+ [ A Veloren Short Story] [ veloren-5 ] |
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+ [ UI Progress] [ veloren-6 ] |
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+ [ Glider Physics] [ veloren-7 ] |
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+ [ Controller Support] [ veloren-8 ] |
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+ [ Modeling Pt.1 ] [ veloren-9 ] |
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+ [ Modeling Pt.2 ] [ veloren-10 ] |
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+ [ Persistence and Inventory] [ veloren-11 ] |
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+ [ Combat Improvements] [ veloren-12 ] |
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+ [ Starting With Audio] [ veloren-13 ] |
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+ [ Network Analysis] [ veloren-14 ] |
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+ [ The State of Graphics and UI] [ veloren-15 ] |
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+ [ Skill Trees] [ veloren-16 ] |
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+ [ Procedural Trees] [ veloren-17 ] |
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+ [ New Website Design] [ veloren-18 ] |
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+ [ Why Veloren is Special to Me] [ veloren-19 ] |
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+ [ Getting Into RTSim] [ veloren-20 ] |
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+ [ Finding Veloren] [ veloren-21 ] |
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+ [ New Developer Experience] [ veloren-22 ] |
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+ [ Looking to the Graphical Future] [ veloren-23 ] |
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+ [ Combat System Design] [ veloren-24 ]
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December's full weekly devlogs: "This Week In Veloren...":
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[ #97 ] ( https://veloren.net/devblog-97/ ) ,
@@ -146,6 +147,30 @@ every month, and development is moving forward quickly.
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![ Healing sceptre] ( veloren2.jpg )
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_ The village of Mast overlooking the cove_
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+ [ veloren-1 ] : https://veloren-net/devblog-97#worldgen-meeting-by-zesterer
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+ [ veloren-2 ] : https://veloren-net/devblog-98#economic-simulation-update-by-christof
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+ [ veloren-3 ] : https://veloren-net/devblog-99#economic-simulation-by-christof
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+ [ veloren-4 ] : https://veloren-net/devblog-100#preface-by-angelonfira
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+ [ veloren-5 ] : https://veloren-net/devblog-100#a-veloren-short-story-by-zesterer
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+ [ veloren-6 ] : https://veloren-net/devblog-100#ui-progress-by-pfau
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+ [ veloren-7 ] : https://veloren-net/devblog-100#glider-physics-by-slipped
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+ [ veloren-8 ] : https://veloren-net/devblog-100#mckol-s-veloren-journey
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+ [ veloren-9 ] : https://veloren-net/devblog-100#modeling-with-gemu
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+ [ veloren-10 ] : https://veloren-net/devblog-100#modeling-with-snowram
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+ [ veloren-11 ] : https://veloren-net/devblog-100#work-by-xvar
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+ [ veloren-12 ] : https://veloren-net/devblog-100#combat-improvements-by-james
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+ [ veloren-13 ] : https://veloren-net/devblog-100#starting-with-audio-by-badbbad
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+ [ veloren-14 ] : https://veloren-net/devblog-100#network-analysis-by-xmac94x
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+ [ veloren-15 ] : https://veloren-net/devblog-100#the-state-of-graphics-and-ui-by-imbris
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+ [ veloren-16 ] : https://veloren-net/devblog-100#skill-trees-by-sam
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+ [ veloren-17 ] : https://veloren-net/devblog-100#procedural-trees-by-ccgauche
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+ [ veloren-18 ] : https://veloren-net/devblog-100#new-website-design-by-songtronix
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+ [ veloren-19 ] : https://veloren-net/devblog-100#why-veloren-is-special-to-me-by-christof
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+ [ veloren-20 ] : https://veloren-net/devblog-100#getting-into-rtsim-by-ubruntu
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+ [ veloren-21 ] : https://veloren-net/devblog-100#finding-veloren-by-yusdacra
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+ [ veloren-22 ] : https://veloren-net/devblog-100#new-developer-experience-by-entropy
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+ [ veloren-23 ] : https://veloren-net/devblog-100#looking-to-the-graphical-future-by-sharp
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+ [ veloren-24 ] : https://veloren-net/devblog-100#combat-system-design-by-silentium
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[ veloren ] : https://veloren.net
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[ veloren-0.8-changelog ] : https://gitlab.com/veloren/veloren/-/blob/master/CHANGELOG.md#080-2020-11-28
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[ veloren-minidebconf-talk ] : https://www.youtube.com/watch?v=76FPpOnshNw
@@ -183,7 +208,7 @@ For full details and a list of breaking changes, see the
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<!-- An optional section for new jobs related to Rust gamedev -->
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- ---
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That's all news for today, thanks for reading!
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