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content/posts/newsletter-017/index.md

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title = "This Month in Rust GameDev #17 - December 2020"
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date = 2021-01-04
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transparent = true
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<!-- Check the post with markdownlint-->
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[Send us a pull request][pr].
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Feel free to send PRs about your own projects!
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[rust]: https://rust-lang.org
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[Rust]: https://rust-lang.org
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[join]: https://github.com/rust-gamedev/wg#join-the-fun
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[pr]: https://github.com/rust-gamedev/rust-gamedev.github.io
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[coordination]: https://github.com/rust-gamedev/rust-gamedev.github.io/issues?q=label%3Acoordination
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[rust]: https://rust-lang.org
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[Rust]: https://rust-lang.org
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[join]: https://github.com/rust-gamedev/wg#join-the-fun
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Table of contents:
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You can read more about specific topics from December:
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[Worldgen Meeting](https://veloren.net/devblog-97#worldgen-meeting-by-zesterer) |
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[Economic Simulation Pt.1](https://veloren.net/devblog-98#economic-simulation-update-by-christof) |
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[Economic Simulation Pt.1](https://veloren.net/devblog-99#economic-simulation-by-christof) |
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[Blog Preface](https://veloren.net/devblog-100#preface-by-angelonfira) |
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[A Veloren Short Story](https://veloren.net/devblog-100#a-veloren-short-story-by-zesterer) |
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[UI Progress](https://veloren.net/devblog-100#ui-progress-by-pfau) |
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[Glider Physics](https://veloren.net/devblog-100#glider-physics-by-slipped) |
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[Controller Support](https://veloren.net/devblog-100#mckol-s-veloren-journey) |
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[Modeling Pt. 1](https://veloren.net/devblog-100#modeling-with-gemu) |
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[Modeling Pt. 2](https://veloren.net/devblog-100#modeling-with-snowram) |
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[Persistence and Inventory](https://veloren.net/devblog-100#work-by-xvar) |
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[Combat Improvements](https://veloren.net/devblog-100#combat-improvements-by-james) |
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[Starting With Audio](https://veloren.net/devblog-100#starting-with-audio-by-badbbad) |
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[Network Analysis](https://veloren.net/devblog-100#network-analysis-by-xmac94x) |
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[The State of Graphics and UI](https://veloren.net/devblog-100#the-state-of-graphics-and-ui-by-imbris) |
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[Skill Trees](https://veloren.net/devblog-100#skill-trees-by-sam) |
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[Procedural Trees](https://veloren.net/devblog-100#procedural-trees-by-ccgauche) |
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[New Website Design](https://veloren.net/devblog-100#new-website-design-by-songtronix) |
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[Why Veloren is Special to Me](https://veloren.net/devblog-100#why-veloren-is-special-to-me-by-christof) |
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[Getting Into RTSim](https://veloren.net/devblog-100#getting-into-rtsim-by-ubruntu) |
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[Finding Veloren](https://veloren.net/devblog-100#finding-veloren-by-yusdacra) |
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[New Developer Experience](https://veloren.net/devblog-100#new-developer-experience-by-entropy) |
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[Looking to the Graphical Future](https://veloren.net/devblog-100#looking-to-the-graphical-future-by-sharp) |
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[Combat System Design](https://veloren.net/devblog-100#combat-system-design-by-silentium)
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[Worldgen Meeting][veloren-1] |
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[Economic Simulation Pt.1][veloren-2] |
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[Economic Simulation Pt.2][veloren-3] |
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[Blog Preface][veloren-4] |
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[A Veloren Short Story][veloren-5] |
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[UI Progress][veloren-6] |
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[Glider Physics][veloren-7] |
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[Controller Support][veloren-8] |
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[Modeling Pt.1][veloren-9] |
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[Modeling Pt.2][veloren-10] |
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[Persistence and Inventory][veloren-11] |
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[Combat Improvements][veloren-12] |
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[Starting With Audio][veloren-13] |
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[Network Analysis][veloren-14] |
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[The State of Graphics and UI][veloren-15] |
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[Skill Trees][veloren-16] |
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[Procedural Trees][veloren-17] |
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[New Website Design][veloren-18] |
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[Why Veloren is Special to Me][veloren-19] |
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[Getting Into RTSim][veloren-20] |
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[Finding Veloren][veloren-21] |
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[New Developer Experience][veloren-22] |
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[Looking to the Graphical Future][veloren-23] |
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[Combat System Design][veloren-24]
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December's full weekly devlogs: "This Week In Veloren...":
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[#97](https://veloren.net/devblog-97/),
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![Healing sceptre](veloren2.jpg)
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_The village of Mast overlooking the cove_
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[veloren-1]: https://veloren-net/devblog-97#worldgen-meeting-by-zesterer
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[veloren-2]: https://veloren-net/devblog-98#economic-simulation-update-by-christof
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[veloren-3]: https://veloren-net/devblog-99#economic-simulation-by-christof
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[veloren-4]: https://veloren-net/devblog-100#preface-by-angelonfira
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[veloren-5]: https://veloren-net/devblog-100#a-veloren-short-story-by-zesterer
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[veloren-6]: https://veloren-net/devblog-100#ui-progress-by-pfau
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[veloren-7]: https://veloren-net/devblog-100#glider-physics-by-slipped
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[veloren-8]: https://veloren-net/devblog-100#mckol-s-veloren-journey
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[veloren-9]: https://veloren-net/devblog-100#modeling-with-gemu
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[veloren-10]: https://veloren-net/devblog-100#modeling-with-snowram
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[veloren-11]: https://veloren-net/devblog-100#work-by-xvar
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[veloren-12]: https://veloren-net/devblog-100#combat-improvements-by-james
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[veloren-13]: https://veloren-net/devblog-100#starting-with-audio-by-badbbad
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[veloren-14]: https://veloren-net/devblog-100#network-analysis-by-xmac94x
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[veloren-15]: https://veloren-net/devblog-100#the-state-of-graphics-and-ui-by-imbris
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[veloren-16]: https://veloren-net/devblog-100#skill-trees-by-sam
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[veloren-17]: https://veloren-net/devblog-100#procedural-trees-by-ccgauche
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[veloren-18]: https://veloren-net/devblog-100#new-website-design-by-songtronix
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[veloren-19]: https://veloren-net/devblog-100#why-veloren-is-special-to-me-by-christof
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[veloren-20]: https://veloren-net/devblog-100#getting-into-rtsim-by-ubruntu
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[veloren-21]: https://veloren-net/devblog-100#finding-veloren-by-yusdacra
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[veloren-22]: https://veloren-net/devblog-100#new-developer-experience-by-entropy
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[veloren-23]: https://veloren-net/devblog-100#looking-to-the-graphical-future-by-sharp
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[veloren-24]: https://veloren-net/devblog-100#combat-system-design-by-silentium
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[veloren]: https://veloren.net
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[veloren-0.8-changelog]: https://gitlab.com/veloren/veloren/-/blob/master/CHANGELOG.md#080-2020-11-28
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[veloren-minidebconf-talk]: https://www.youtube.com/watch?v=76FPpOnshNw
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<!-- An optional section for new jobs related to Rust gamedev -->
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That's all news for today, thanks for reading!
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