@@ -213,6 +213,42 @@ As the godot-rust community keeps growing, the project can now be found
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## Library Updates
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+ ### [ ktx2] ( ktx2-github )
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+
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+ A revamped and refactored version of @F3kilo 's ktx2-reader,
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+ this serves as a parsing library for the texture container format
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+ of ktx2. This format allows you to store textures in formats that
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+ GPU apis directly accept, without decoding costs. For more information,
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+ [ read the docs] ( ktx2-docs ) .
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+
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+ ktx2 writing support will come a future release.
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+
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+ [ ktx2-github ] : https://github.com/BVE-Reborn/ktx2
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+ [ ktx2-docs ] : https://docs.rs/ktx2
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+
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+ ### [ rend3] ( rend3-github )
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+
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+ ![ rend3 sci-fi base scene] ( rend3-scifi.jpg )
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+ _ rend3 rendering a complex scene_
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+
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+ rend3 is a new 3D rendering library that focuses on having an easy
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+ to user interface without sacrificing performance or customizability.
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+ It comes with PBR materials and render routine out of the box and utilizes
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+ GPU culling to enable incredible performance with such a simple API.
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+
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+ We have many fun things in the pipeline including a full custom shader
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+ system, both cpu and gpu side optimization, and more rendering features.
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+ We have published [ v0.1] [ rend3-crates ] on crates.io
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+ ([ docs] ( rend3-docs ) and [ examples] ( rend3-examples ) ) and v0.2 is going
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+ to be coming out very soon.
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+
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+ [ rend3-docs ] : https://docs.rs/rend3
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+ [ rend3-examples ] : https://github.com/BVE-Reborn/rend3/tree/v0.1.2/examples
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+ [ rend3-github ] : https://github.com/BVE-Reborn/rend3
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+ [ rend3-crates ] : https://crates.io/crates/rend3
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## Popular Workgroup Issues in Github
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<!-- Up to 10 links to interesting issues -->
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