diff --git a/content/news/041/index.md b/content/news/041/index.md index 944093438..b3d75680a 100644 --- a/content/news/041/index.md +++ b/content/news/041/index.md @@ -608,6 +608,30 @@ the main improvements are: [mun-release]: https://mun-lang.org/blog/2022/12/12/release-mun-v0-4-0/ [mun-changelog]: https://github.com/mun-lang/mun/releases/tag/v0.4.0 +### [rust-gpu v0.4.0][rust-gpu-release] + +![image/GIF description](rust-gpu.png) +_Screenshot from Embark's [Creative Playground][embark-creative-playground], +which uses rust-gpu and raytracing_ + +[Rust-gpu][rust-gpu] v0.4.0 allows you to write your GPU shaders in the Rust +language. It consists of a Rust compiler backend for generating SPIR-V shader +modules, and an API to address GPU resources. + +Release v0.4.0 brings a lot of upgrades, bug fixes, maturity, and now also +supports raytracing shaders! Furthermore, all dependent crates have been +published to crates.io, so pointing to our github in your Cargo.toml is no +longer required. + +Eager to get started? Check out our [Dev Guide][rust-gpu-dev-guide], or +chat with us and the community on our public [Discord server][rust-gpu-discord]. + +[rust-gpu]: https://github.com/EmbarkStudios/rust-gpu/ +[rust-gpu-release]: https://github.com/EmbarkStudios/rust-gpu/releases/tag/v0.4.0 +[embark-creative-playground]: https://twitter.com/createplayremix +[rust-gpu-dev-guide]: https://embarkstudios.github.io/rust-gpu/book/introduction.html +[rust-gpu-discord]: https://discord.com/channels/750717012564770887/750717499737243679 + ## Popular Workgroup Issues in Github diff --git a/content/news/041/rust-gpu.png b/content/news/041/rust-gpu.png new file mode 100644 index 000000000..fa14da508 Binary files /dev/null and b/content/news/041/rust-gpu.png differ