diff --git a/content/news/042/index.md b/content/news/042/index.md index 416d60650..8e3f9c485 100644 --- a/content/news/042/index.md +++ b/content/news/042/index.md @@ -173,12 +173,12 @@ giving an introduction to the Entity Component System paradigm. ![Foxtrot in action](foxtrot.gif) -[Foxtrot] was created by [@janhohenheim] as an all-in-one starting point for 3D -projects made in Bevy. While he appreciated that other Bevy templates showed -nicely how to wire up systems and setup a game loop, he was missing a showcase -for commonly used features that are scattered around various libraries. So he created -Foxtrot, where he collected most basic features he could need for future -projects or jams. The current version [v0.1.5] features: +[Foxtrot] was created by Jan Hohenheim ([@janhohenheim]) as an all-in-one +starting point for 3D projects made in Bevy. While he appreciated that other +Bevy templates showed nicely how to wire up systems and setup a game loop, +he was missing a showcase for commonly used features that are scattered around +various libraries. So he created Foxtrot, where he collected most basic features + he could need for future projects or jams. The current version [v0.1.5] features: - loading a 3D level from GLTF files - automatically assigning physics colliders