From 7a2f85a160ddac279d2892ba78d190fa32aa0105 Mon Sep 17 00:00:00 2001 From: Tobias Widlund Date: Mon, 2 Nov 2020 11:19:39 +0800 Subject: [PATCH] add section for How to: Rust + SDL2 + OpenGL on the web --- content/posts/newsletter-015/index.md | 13 +++++++++++++ 1 file changed, 13 insertions(+) diff --git a/content/posts/newsletter-015/index.md b/content/posts/newsletter-015/index.md index 1edad460f..ad15d6b72 100644 --- a/content/posts/newsletter-015/index.md +++ b/content/posts/newsletter-015/index.md @@ -62,6 +62,19 @@ If needed, a section can be split into subsections with a "------" delimiter. ## Learning Material Updates +### [How to: Rust + SDL2 + OpenGL on the web][how-to-rust-sdl2-opengl-post] + +[@Therocode] published an [article][how-to-rust-sdl2-opengl-post] that +explains how to port games to the web using Emscripten. +It is not only useful if you have an existing game to port, but +also if you are looking for a starting point for a new application. + +_Discussions: +[/r/rust](https://reddit.com/r/rust/comments/jmeqan/how_to_rust_sdl2_opengl_on_the_web)_ + +[how-to-rust-sdl2-opengl-post]: https://blog.therocode.net/2020/10/a-guide-to-rust-sdl2-emscripten +[@Therocode]: https://twitter.com/therocode + ## Library & Tooling Updates ## Popular Workgroup Issues in Github