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+
+
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-
-
diff --git a/content/news/023/index.md b/content/news/023/index.md
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--- a/content/news/023/index.md
+++ b/content/news/023/index.md
@@ -31,9 +31,12 @@ Feel free to send PRs about your own projects!
[join]: https://github.com/rust-gamedev/wg#join-the-fun
- [Game Updates](#game-updates)
-- [Learning Material Updates](#learning-material-updates)
+ - [Open Combat](#open-combat)
- [Engine Updates](#engine-updates)
-- [Library & Tooling Updates](#library-tooling-updates)
+- [Learning Material Updates](#learning-material-updates)
+- [Library & Tooling Updates](#library--tooling-updates)
+ - [bevy_midi](#bevy_midi)
+ - [bevy_config_cam](#bevy_config_cam)
- [Popular Workgroup Issues in Github](#popular-workgroup-issues-in-github)
- [Meeting Minutes](#meeting-minutes)
- [Requests for Contribution](#requests-for-contribution)
@@ -91,24 +94,42 @@ making of [video](https://youtube.com/watch?v=3TOEZ7krhvI) on YouTube.
## Library & Tooling Updates
-### [erupt]
+### bevy_midi
+
+[](https://github.com/BlackPhlox/bevy_midi)
+
+[bevy_midi](https://github.com/BlackPhlox/bevy_midi) by
+[@BlackPhlox](https://github.com/BlackPhlox) is a new bevy plugin that uses
+[midir](https://github.com/Boddlnagg/midir) to
+interact with the bevy game engine.
+
+It started out with [bevy_osc](https://github.com/BlackPhlox/bevy_osc) as a
+proof-of-concept interfacing with
+[nannou_osc](https://github.com/nannou-org/nannou_osc)
+and using other osc software to communicate with bevy.
+Soon, realizing that nannou_osc is not that different
+how you interfaces with midi, bevy_midi was born.
+
+Here is one of the examples which you can use a midi controller
+to play piano with ([audio](https://discord.com/channels/691052431525675048/692648638823923732/857177113923682304)): [Video](https://user-images.githubusercontent.com/25123512/124200245-1fb86700-dad5-11eb-88a8-67bfef473bec.mp4)
-
+The plugins is still in its infancy.
+So it still has some performance issues, so
+any feedback and contributions is highly appreciated.
+### bevy_config_cam
-[erupt] by [@Friz64] provides bindings to the Vulkan API.
+[](https://github.com/BlackPhlox/bevy_config_cam)
-Since being last mentioned in the newsletter shortly after its release, erupt
-has undergone significant development. The generator, erupt's heart, has been
-rewritten from scratch with the aim to improve maintainability. On top of that,
-many bugs were fixed, the function loader was rewritten and usability was
-improved while always keeping up to date with the latest Vulkan Headers as best
-as possible.
+[bevy_config_cam](https://github.com/BlackPhlox/bevy_config_cam) by [@BlackPhlox](https://github.com/BlackPhlox)
+is an all-in-one purpose camera/player controller for bevy.
-The ecosystem has gained traction, with many people using the crate for their
-projects. Pure Rust Vulkan allocators with support for erupt have been released.
+With focus on plug-and-play,flexibility and ease of use, this bevy plugin is
+for anyone who is prototyping in 3D and doesn't want the hassle of programming
+a player-controller from scratch.Instantly switch between camera modes such as
+Tracking to Topdown, Follow Behind, FPS and Free and more.
-[erupt]: https://gitlab.com/Friz64/erupt
-[@Friz64]: https://blog.friz64.de/about
+The plugins is very new.
+So any feedback and contributions is highly appreciated.
## Popular Workgroup Issues in Github