diff --git a/content/news/030/awn-header.jpg b/content/news/030/awn-header.jpg new file mode 100644 index 000000000..7b9cce236 Binary files /dev/null and b/content/news/030/awn-header.jpg differ diff --git a/content/news/030/index.md b/content/news/030/index.md index 4f4e07c8f..e75002bbc 100644 --- a/content/news/030/index.md +++ b/content/news/030/index.md @@ -114,6 +114,35 @@ fixes and additions: [Vangers]: https://www.gog.com/en/game/vangers [@kvark]: https://github.com/kvark/ +### [Way of Rhea][wor] + +![way of rhea capsule image](wor-capsule.jpg) + +[Way of Rhea][wor] is a puzzle adventure with hard puzzles and forgiving +mechanics being produced by [@masonremaley][wor-mason-remaley] in a custom Rust +engine. It has a demo available [on Steam][wor]. + +Latest developments: + +- [Making Your Game Go Fast by Asking Windows Nicely][wor-fast] was published, + discussing Windows specific performance tweaks in Way of Rhea's engine +- Work started on the Snowcrab + Teleporter puzzles, completing nearly all the + puzzles in the main game +- Work began on art for The Professor (pictured left), Shrew, and Hermes +- Work began on artwork for the Mushroom Biome, and continued on the Hub World +- The narrative was reworked, and the dialogue system was improved +- The main menu, pause menu, and option screen UIs were replaced + +You can stay up to date with the latest Way of Rhea developments by +[following it on Steam][wor], signing up for [their mailing list][wor-newsletter], +or joining [their Discord][wor-discord]. + +[wor]: https://store.steampowered.com/app/1110620/Way_of_Rhea/?utm_campaign=tmirgd&utm_source=n30 +[wor-mason-remaley]: https://twitter.com/masonremaley +[wor-newsletter]: https://www.anthropicstudios.com/newsletter/signup +[wor-fast]: https://www.anthropicstudios.com/2022/01/13/asking-windows-nicely/ +[wor-discord]: https://discord.gg/JGeVt5XwPP + ## Engine Updates ### [godot-rust][gd-github] @@ -153,6 +182,31 @@ to a sizable list! ([#845][gd-845]) ## Learning Material Updates +### [Making Your Game Go Fast by Asking Windows Nicely][awn-post] + +[![A speed limit sign labeled 45 FPS](awn-header.jpg)][awn-post] + +[Mason Remaley][awn-mason-remaley] published [a blog post][awn-post] covering +Windows specific performance tweaks employed in his Rust game engine: + +> Normally, to make your software go faster, it has to do less work. This +> usually involves improving your algorithms, skipping work the user won't see, +> factoring your target hardware into the design process, or modifying your +> game's content. +> +> We're not talking about any of that today. This post is a list of ways to make +> your game run faster on Windows–without making any major changes to your +> game's content, code, or algorithms. + +You can read more [here][awn-post]. + +_Discussions: +[/r/rust_gamedev][awn-rust-gamedev]_ + +[awn-mason-remaley]: https://twitter.com/masonremaley +[awn-post]: https://www.anthropicstudios.com/2022/01/13/asking-windows-nicely/ +[awn-rust-gamedev]: https://www.reddit.com/r/rust_gamedev/comments/s393sx/making_your_game_go_fast_by_asking_windows_nicely/ + ## Tooling Updates ### [Nodus][nodus-github] diff --git a/content/news/030/wor-capsule.jpg b/content/news/030/wor-capsule.jpg new file mode 100644 index 000000000..16c7d49eb Binary files /dev/null and b/content/news/030/wor-capsule.jpg differ