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Add docs for sharded descriptions
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Diff for: src/rustdoc-internals/search.md

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@@ -13,29 +13,54 @@ scans them linearly to search.
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`search.js` calls this Raw, because it turns it into
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a more normal object tree after loading it.
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Naturally, it's also written without newlines or spaces.
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For space savings, it's also written without newlines or spaces.
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```json
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[
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[ "crate_name", {
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"doc": "Documentation",
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// name
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"n": ["function_name", "Data"],
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// type
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"t": "HF",
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"d": ["This function gets the name of an integer with Data", "The data struct"],
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// parent module
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"q": [[0, "crate_name"]],
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// parent type
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"i": [2, 0],
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"p": [[1, "i32"], [1, "str"], [5, "crate_name::Data"]],
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"f": "{{gb}{d}}`",
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// function signature
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"f": "{{gb}{d}}`", // [[3, 1], [2]]
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// impl disambiguator
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"b": [],
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"c": [],
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// deprecated flag
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"c": "OjAAAAAAAAA=", // empty bitmap
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// empty description flag
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"e": "OjAAAAAAAAA=", // empty bitmap
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// type dictionary
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"p": [[1, "i32"], [1, "str"], [5, "crate_name::Data"]],
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// aliases
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"a": [["get_name", 0]],
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// description shards
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"D": "g", // 3
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}]
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]
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```
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[`src/librustdoc/html/static/js/externs.js`]
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defines an actual schema in a Closure `@typedef`.
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| Key | Name | Description |
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| --- | -------------------- | ------------ |
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| `n` | Names | Item names |
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| `t` | Item Type | One-char item type code |
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| `q` | Parent module | `Map<index, path>` |
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| `i` | Parent type | list of indexes |
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| `f` | Function signature | [encoded](#i-f-and-p) |
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| `b` | Impl disambiguator | `Map<index, string>` |
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| `c` | Deprecation flag | [roaring bitmap](#roaring-bitmaps) |
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| `e` | Description is empty | [roaring bitmap](#roaring-bitmaps) |
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| `p` | Type dictionary | `[[item type, path]]` |
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| `a` | Alias | `Map<string, index>` |
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| `D` | description shards | [encoded](#how-descriptions-are-stored) |
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The above index defines a crate called `crate_name`
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with a free function called `function_name` and a struct called `Data`,
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with the type signature `Data, i32 -> str`,
@@ -78,36 +103,45 @@ It makes a lot of compromises:
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### Parallel arrays and indexed maps
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Most data in the index
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(other than `doc`, which is a single string for the whole crate,
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`p`, which is a separate structure
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and `a`, which is also a separate structure)
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is a set of parallel arrays defining each searchable item.
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Abstractly, Rustdoc Search data is a table, stored in column-major form.
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Most data in the index represents a set of parallel arrays
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(the "columns") which refer to the same data if they're at the same position.
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For example,
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the above search index can be turned into this table:
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| n | t | d | q | i | f | b | c |
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|---|---|---|---|---|---|---|---|
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| `function_name` | `H` | This function gets the name of an integer with Data | `crate_name` | 2 | `{{gb}{d}}` | NULL | NULL |
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| `Data` | `F` | The data struct | `crate_name` | 0 | `` ` `` | NULL | NULL |
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| | n | t | [d] | q | i | f | b | c |
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|---|---|---|-----|---|---|---|---|---|
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| 0 | `crate_name` | `D` | Documentation | NULL | 0 | NULL | NULL | 0 |
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| 1 | `function_name` | `H` | This function gets the name of an integer with Data | `crate_name` | 2 | `{{gb}{d}}` | NULL | 0 |
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| 2 | `Data` | `F` | The data struct | `crate_name` | 0 | `` ` `` | NULL | 0 |
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[d]: #how-descriptions-are-stored
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The crate row is implied in most columns, since its type is known (it's a crate),
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it can't have a parent (crates form the root of the module tree),
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its name is specified as the map key,
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and function-specific data like the impl disambiguator can't apply either.
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However, it can still have a description and it can still be deprecated.
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The crate, therefore, has a primary key of `0`.
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The above code doesn't use `c`, which holds deprecated indices,
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or `b`, which maps indices to strings.
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If `crate_name::function_name` used both, it would look like this.
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If `crate_name::function_name` used both, it might look like this.
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```json
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"b": [[0, "impl-Foo-for-Bar"]],
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"c": [0],
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"c": "OjAAAAEAAAAAAAIAEAAAABUAbgZYCQ==",
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```
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This attaches a disambiguator to index 0 and marks it deprecated.
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This attaches a disambiguator to index 1 and marks it deprecated.
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The advantage of this layout is that these APIs often have implicit structure
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that DEFLATE can take advantage of,
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but that rustdoc can't assume.
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Like how names are usually CamelCase or snake_case,
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but descriptions aren't.
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It also makes it easier to use a sparse data for things like boolean flags.
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`q` is a Map from *the first applicable* ID to a parent module path.
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This is a weird trick, but it makes more sense in pseudo-code:
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Doing this allows rustdoc to not only make the search index smaller,
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but reuse the same string representing the parent path across multiple in-memory items.
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### Representing sparse columns
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#### VLQ Hex
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This format is, as far as I know, used nowhere other than rustdoc.
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It follows this grammar:
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```ebnf
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VLQHex = { VHItem | VHBackref }
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VHItem = VHNumber | ( '{', {VHItem}, '}' )
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VHNumber = { '@' | 'A' | 'B' | 'C' | 'D' | 'E' | 'F' | 'G' | 'H' | 'I' | 'J' | 'K' | 'L' | 'M' | 'N' | 'O' }, ( '`' | 'a' | 'b' | 'c' | 'd' | 'e' | 'f' | 'g' | 'h' | 'i' | 'j' | 'k ' | 'l' | 'm' | 'n' | 'o' )
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VHBackref = ( '0' | '1' | '2' | '3' | '4' | '5' | '6' | '7' | '8' | '9' | ':' | ';' | '<' | '=' | '>' | '?' )
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```
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A VHNumber is a variable-length, self-terminating base16 number
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(terminated because the last hexit is lowercase while all others are uppercase).
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The sign bit is represented using [zig-zag encoding].
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This alphabet is chosen because the characters can be turned into hexits by
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masking off the last four bits of the ASCII encoding.
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A major feature of this encoding, as with all of the "compression" done in rustdoc,
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is that it can remain in its compressed format *even in memory at runtime*.
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This is why `HBackref` is only used at the top level,
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and why we don't just use [Flate] for everything: the decoder in search.js
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will reuse the entire decoded object whenever a backref is seen,
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saving decode work and memory.
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[zig-zag encoding]: https://en.wikipedia.org/wiki/Variable-length_quantity#Zigzag_encoding
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[Flate]: https://en.wikipedia.org/wiki/Deflate
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#### Roaring Bitmaps
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Flag-style data, such as deprecation and empty descriptions,
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are stored using the [standard Roaring Bitmap serialization format with runs].
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The data is then base64 encoded when writing it.
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As a brief overview: a roaring bitmap is a chunked array of bits,
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described in [this paper].
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A chunk can either be a list of integers, a bitfield, or a list of runs.
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In any case, the search engine has to base64 decode it,
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and read the chunk index itself,
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but the payload data stays as-is.
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All roaring bitmaps in rustdoc currently store a flag for each item index.
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The crate is item 0, all others start at 1.
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[standard Roaring Bitmap serialization format with runs]: https://github.com/RoaringBitmap/RoaringFormatSpec
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[this paper]: https://arxiv.org/pdf/1603.06549.pdf
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### How descriptions are stored
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The largest amount of data,
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and the main thing Rustdoc Search deals with that isn't
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actually used for searching, is descriptions.
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In a SERP table, this is what appears on the rightmost column.
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> | item type | item path | ***description*** (this part) |
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> | --------- | --------------------- | --------------------------------------------------- |
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> | function | my_crate::my_function | This function gets the name of an integer with Data |
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When someone runs a search in rustdoc for the first time, their browser will
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work through a "sandwich workload" of three steps:
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1. Download the search-index.js and search.js files (a network bottleneck).
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2. Perform the actual search (a CPU and memory bandwidth bottleneck).
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3. Download the description data (another network bottleneck).
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Reducing the amount of data downloaded here will almost always increase latency,
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by delaying the decision of what to download behind other work and/or adding
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data dependencies where something can't be downloaded without first downloading
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something else. In this case, we can't start downloading descriptions until
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after the search is done, because that's what allows it to decide *which*
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descriptions to download (it needs to sort the results then truncate to 200).
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To do this, two columns are stored in the search index, building on both
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Roaring Bitmaps and on VLQ Hex.
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* `e` is an index of **e**mpty descriptions. It's a [roaring bitmap] of
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each item (the crate itself is item 0, the rest start at 1).
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* `D` is a shard list, stored in [VLQ hex] as flat list of integers.
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Each integer gives you the number of descriptions in the shard.
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As the decoder walks the index, it checks if the description is empty.
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if it's not, then it's in the "current" shard. When all items are
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exhausted, it goes on to the next shard.
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Inside each shard is a newline-delimited list of descriptions,
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wrapped in a JSONP-style function call.
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[roaring bitmap]: #roaring-bitmaps
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[VLQ hex]: #vlq-hex
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### `i`, `f`, and `p`
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`i` and `f` both index into `p`, the array of parent items.
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which everything has,
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while `i`/`q` are used for *type and trait-associated items* like methods.
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`f`, the function signatures, use their own encoding.
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```ebnf
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f = { FItem | FBackref }
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FItem = FNumber | ( '{', {FItem}, '}' )
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FNumber = { '@' | 'A' | 'B' | 'C' | 'D' | 'E' | 'F' | 'G' | 'H' | 'I' | 'J' | 'K' | 'L' | 'M' | 'N' | 'O' }, ( '`' | 'a' | 'b' | 'c' | 'd' | 'e' | 'f' | 'g' | 'h' | 'i' | 'j' | 'k ' | 'l' | 'm' | 'n' | 'o' )
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FBackref = ( '0' | '1' | '2' | '3' | '4' | '5' | '6' | '7' | '8' | '9' | ':' | ';' | '<' | '=' | '>' | '?' )
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```
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`f`, the function signatures, use a [VLQ hex] tree.
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A number is either a one-indexed reference into `p`,
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a negative number representing a generic,
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or zero for null.
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An FNumber is a variable-length, self-terminating base16 number
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(terminated because the last hexit is lowercase while all others are uppercase).
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These are one-indexed references into `p`, because zero is used for nulls,
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and negative numbers represent generics.
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The sign bit is represented using [zig-zag encoding]
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(the internal object representation also uses negative numbers,
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even after decoding,
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to represent generics).
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This alphabet is chosen because the characters can be turned into hexits by
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masking off the last four bits of the ASCII encoding.
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For example, `{{gb}{d}}` is equivalent to the json `[[3, 1], [2]]`.
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Because of zigzag encoding, `` ` `` is +0, `a` is -0 (which is not used),
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`b` is +1, and `c` is -1.
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[empirically]: https://github.com/rust-lang/rust/pull/83003
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[zig-zag encoding]: https://en.wikipedia.org/wiki/Variable-length_quantity#Zigzag_encoding
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## Searching by name
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Searching by name works by looping through the search index

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