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cos.rs
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//! Implements vertical (lane-wise) floating-point `cos`.
macro_rules! impl_math_float_cos {
([$elem_ty:ident; $elem_count:expr]: $id:ident | $test_tt:tt) => {
impl $id {
/// Cosine.
#[inline]
pub fn cos(self) -> Self {
use crate::codegen::math::float::cos::Cos;
Cos::cos(self)
}
/// Cosine of `self * PI`.
#[inline]
pub fn cos_pi(self) -> Self {
use crate::codegen::math::float::cos_pi::CosPi;
CosPi::cos_pi(self)
}
}
test_if!{
$test_tt:
paste::item! {
pub mod [<$id _math_cos>] {
use super::*;
#[cfg_attr(not(target_arch = "wasm32"), test)] #[cfg_attr(target_arch = "wasm32", wasm_bindgen_test)]
fn cos() {
use crate::$elem_ty::consts::PI;
let z = $id::splat(0 as $elem_ty);
let o = $id::splat(1 as $elem_ty);
let p = $id::splat(PI as $elem_ty);
let ph = $id::splat(PI as $elem_ty / 2.);
let z_r = $id::splat((PI as $elem_ty / 2.).cos());
let o_r = $id::splat((PI as $elem_ty).cos());
assert_eq!(o, z.cos());
assert_eq!(z_r, ph.cos());
assert_eq!(o_r, p.cos());
}
}
}
}
};
}