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Auto merge of #68529 - TimDiekmann:rename-alloc, r=Amanieu
Rename `Alloc` to `AllocRef`
The allocator-wg has decided to merge this change upstream in rust-lang/wg-allocators#8 (comment).
This renames `Alloc` to `AllocRef` because types that implement `Alloc` are a reference, smart pointer, or ZSTs. It is not possible to have an allocator like `MyAlloc([u8; N])`, that owns the memory and also implements `Alloc`, since that would mean, that moving a `Vec<T, MyAlloc>` would need to correct the internal pointer, which is not possible as we don't have move constructors.
For further explanation please see rust-lang/wg-allocators#8 (comment) and the comments after that one.
Additionally it clarifies the semantics of `Clone` on an allocator. In the case of `AllocRef`, it is clear that the cloned handle still points to the same allocator instance, and that you can free data allocated from one handle with another handle.
The initial proposal was to rename `Alloc` to `AllocHandle`, but `Ref` expresses the semantics better than `Handle`. Also, the only appearance of `Handle` in `std` are for windows specific resources, which might be confusing.
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