@@ -36,13 +36,13 @@ define(function (require) {
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* @example
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* <div>
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* <code>
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- * var vector = createVector(40, 50);
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- * var vector2 = createVector(40, 50);
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+ * var v1 = createVector(40, 50);
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+ * var v2 = createVector(40, 50);
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*
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- * ellipse(vector .x, vector .y, 50, 50);
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- * ellipse(vector2 .x, vector2 .y, 50, 50);
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- * vector .add(vector2 );
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- * ellipse(vector .x, vector .y, 50, 50);
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+ * ellipse(v1 .x, v1 .y, 50, 50);
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+ * ellipse(v2 .x, v2 .y, 50, 50);
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+ * v1 .add(v2 );
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+ * ellipse(v1 .x, v1 .y, 50, 50);
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* </code>
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* </div>
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*/
@@ -157,17 +157,17 @@ define(function (require) {
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* @example
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* <div class="norender">
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* <code>
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- * var v = createVector(1,2, 3);
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- * v.add(4,5,6); //v's compnents are set to [5,7,9]
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+ * var v = createVector(1, 2, 3);
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+ * v.add(4,5,6); // v's compnents are set to [5,7,9]
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* </code>
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* </div>
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* <div class="norender">
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* <code>
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- * //Static method
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- * var v = createVector(1,2, 3);
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- * var v1 = createVector(2,3, 4);
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+ * // Static method
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+ * var v1 = createVector(1, 2, 3);
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+ * var v2 = createVector(2, 3, 4);
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*
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- * var v2 = p5.Vector.add(v, v1 ); //v2 has compnents [3,5,7]
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+ * var v3 = p5.Vector.add(v1, v2 ); // v3 has components [3,5,7]
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* </code>
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* </div>
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*/
@@ -206,17 +206,17 @@ define(function (require) {
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* @example
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* <div class="norender">
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* <code>
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- * var v = createVector(4,5, 6);
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- * v.sub(1,1, 1); //v's compnents are set to [3,4,5]
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+ * var v = createVector(4, 5, 6);
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+ * v.sub(1, 1, 1); // v's compnents are set to [3,4,5]
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* </code>
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* </div>
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* <div class="norender">
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* <code>
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- * //Static method
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- * var v = createVector(2,3, 4);
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- * var v1 = createVector(1,2, 3);
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+ * // Static method
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+ * var v1 = createVector(2, 3, 4);
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+ * var v2 = createVector(1, 2, 3);
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*
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- * var v2 = p5.Vector.sub(v, v1 ); //v2 has compnents [1,1,1]
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+ * var v3 = p5.Vector.sub(v1, v2 ); // v3 has compnents [1,1,1]
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* </code>
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* </div>
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*/
@@ -251,16 +251,15 @@ define(function (require) {
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* @example
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* <div class="norender">
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* <code>
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- * var v = createVector(1,2, 3);
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- * v.mult(2); //v's compnents are set to [2,4,6]
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+ * var v = createVector(1, 2, 3);
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+ * v.mult(2); // v's compnents are set to [2,4,6]
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* </code>
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* </div>
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* <div class="norender">
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* <code>
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- * //Static method
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- * var v = createVector(1,2,3);
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- *
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- * var v1 = p5.Vector.mult(v, 2); //v1 has compnents [2,4,6]
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+ * // Static method
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+ * var v1 = createVector(1, 2, 3);
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+ * var v2 = p5.Vector.mult(v1, 2); // v2 has compnents [2,4,6]
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* </code>
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* </div>
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*/
@@ -283,16 +282,15 @@ define(function (require) {
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* @example
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* <div class="norender">
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* <code>
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- * var v = createVector(6,4, 2);
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+ * var v = createVector(6, 4, 2);
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* v.div(2); //v's compnents are set to [3,2,1]
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* </code>
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* </div>
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* <div class="norender">
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* <code>
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- * //Static method
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- * var v = createVector(6,4,2);
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- *
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- * var v1 = p5.Vector.div(v, 2); //v1 has compnents [3,2,1]
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+ * // Static method
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+ * var v1 = createVector(6, 4, 2);
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+ * var v2 = p5.Vector.div(v, 2); // v2 has compnents [3,2,1]
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* </code>
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* </div>
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*/
@@ -342,19 +340,19 @@ define(function (require) {
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* @example
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* <div class="norender">
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* <code>
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- * var v = createVector(1,2, 3);
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- * var v1 = createVector(2,3, 4);
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+ * var v1 = createVector(1, 2, 3);
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+ * var v2 = createVector(2, 3, 4);
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*
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- * v .dot(v1 ); //Returns 20
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+ * v1 .dot(v2 ); // returns 20
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* </code>
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* </div>
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* <div class="norender">
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* <code>
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* //Static method
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- * var v = createVector(1,2, 3);
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- * var v1 = createVector(3,2, 1);
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+ * var v1 = createVector(1, 2, 3);
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+ * var v2 = createVector(3, 2, 1);
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*
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- * var dotProduct = p5.Vector.dot(v,v1 ); //dotProduct == 10
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+ * var dotProduct = p5.Vector.dot(v1, v2 ); // dotProduct is 10
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* </code>
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* </div>
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*/
@@ -378,20 +376,20 @@ define(function (require) {
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* @example
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* <div class="norender">
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* <code>
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- * var v = createVector(1,2, 3);
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- * var v1 = createVector(1,2, 3);
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+ * var v1 = createVector(1, 2, 3);
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+ * var v2 = createVector(1, 2, 3);
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*
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- * v .cross(v1 ); //v's components are [0,0,0]
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+ * v1 .cross(v2 ); // v's components are [0,0,0]
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* </code>
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* </div>
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* <div class="norender">
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* <code>
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* //Static method
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- * var v = createVector(1,0, 0);
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- * var v1 = createVector(0,1, 0);
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+ * var v1 = createVector(1, 0, 0);
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+ * var v2 = createVector(0, 1, 0);
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*
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* // crossProduct has components [0,0,1]
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- * var crossProduct = p5.Vector.cross(v,v1 );
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+ * var crossProduct = p5.Vector.cross(v1,v2 );
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* </code>
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* </div>
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*/
@@ -416,19 +414,19 @@ define(function (require) {
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* @example
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* <div class="norender">
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* <code>
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- * var v = createVector(1,0, 0);
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- * var v1 = createVector(0,1, 0);
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+ * var v1 = createVector(1, 0, 0);
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+ * var v2 = createVector(0, 1, 0);
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*
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- * var distance = v.dist(v1); //distance == 1.4142...
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+ * var distance = v.dist(v1); // distance is 1.4142...
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* </code>
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* </div>
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* <div class="norender">
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* <code>
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- * //Static method
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- * var v = createVector(1,0, 0);
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- * var v1 = createVector(0,1, 0);
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+ * // Static method
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+ * var v1 = createVector(1, 0, 0);
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+ * var v2 = createVector(0, 1, 0);
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*
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- * var distance = p5.Vector.dist(v,v1 ); //distance == 1.4142...
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+ * var distance = p5.Vector.dist(v1,v2 ); //distance is 1.4142...
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* </code>
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* </div>
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*/
@@ -530,18 +528,18 @@ define(function (require) {
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* @example
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* <div class="norender">
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* <code>
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- * var v = createVector(1,1, 0);
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+ * var v = createVector(1, 1, 0);
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*
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- * v.lerp(3,3,0, 0.5); //v now has components [2,2,0]
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+ * v.lerp(3, 3, 0, 0.5); // v now has components [2,2,0]
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* </code>
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* </div>
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* <div class="norender">
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* <code>
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- * var v = createVector(0,0, 0);
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- * var v1 = createVector(100,100,0);
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+ * var v1 = createVector(0, 0, 0);
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+ * var v2 = createVector(100, 100, 0);
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*
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- * var v2 = p5.Vector.lerp(v, v1,0.5);
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- * //v2 has components [50,50,0]
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+ * var v3 = p5.Vector.lerp(v1, v2, 0.5);
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+ * // v3 has components [50,50,0]
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* </code>
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* </div>
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*/
@@ -777,11 +775,11 @@ define(function (require) {
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* @example
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* <div class="norender">
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* <code>
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- * var v = createVector(1,0,0);
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- * var v1 = createVector(0,1,0);
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+ * var v1 = createVector(1,0,0);
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+ * var v2 = createVector(0,1,0);
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*
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- * var angle = p5.Vector.angleBetween(v,v1 );
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- * //angle == (PI / 2)
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+ * var angle = p5.Vector.angleBetween(v1,v2 );
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+ * // angle is PI/2
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* </code>
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* </div>
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*/
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