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namespace.ts
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import { Socket } from "./socket";
import type { Server } from "./index";
import {
EventParams,
EventNames,
EventsMap,
StrictEventEmitter,
DefaultEventsMap,
} from "./typed-events";
import type { Client } from "./client";
import debugModule from "debug";
import type { Adapter, Room, SocketId } from "socket.io-adapter";
import { BroadcastOperator, RemoteSocket } from "./broadcast-operator";
const debug = debugModule("socket.io:namespace");
export interface ExtendedError extends Error {
data?: any;
}
export interface NamespaceReservedEventsMap<
ListenEvents extends EventsMap,
EmitEvents extends EventsMap,
ServerSideEvents extends EventsMap
> {
connect: (socket: Socket<ListenEvents, EmitEvents, ServerSideEvents>) => void;
connection: (
socket: Socket<ListenEvents, EmitEvents, ServerSideEvents>
) => void;
}
export interface ServerReservedEventsMap<
ListenEvents,
EmitEvents,
ServerSideEvents
> extends NamespaceReservedEventsMap<
ListenEvents,
EmitEvents,
ServerSideEvents
> {
new_namespace: (
namespace: Namespace<ListenEvents, EmitEvents, ServerSideEvents>
) => void;
}
export const RESERVED_EVENTS: ReadonlySet<string | Symbol> = new Set<
keyof ServerReservedEventsMap<never, never, never>
>(<const>["connect", "connection", "new_namespace"]);
export class Namespace<
ListenEvents extends EventsMap = DefaultEventsMap,
EmitEvents extends EventsMap = ListenEvents,
ServerSideEvents extends EventsMap = DefaultEventsMap
> extends StrictEventEmitter<
ServerSideEvents,
EmitEvents,
NamespaceReservedEventsMap<ListenEvents, EmitEvents, ServerSideEvents>
> {
public readonly name: string;
public readonly sockets: Map<
SocketId,
Socket<ListenEvents, EmitEvents, ServerSideEvents>
> = new Map();
public adapter: Adapter;
/** @private */
readonly server: Server<ListenEvents, EmitEvents, ServerSideEvents>;
/** @private */
_fns: Array<
(
socket: Socket<ListenEvents, EmitEvents, ServerSideEvents>,
next: (err?: ExtendedError) => void
) => void
> = [];
/** @private */
_ids: number = 0;
/**
* Namespace constructor.
*
* @param server instance
* @param name
*/
constructor(
server: Server<ListenEvents, EmitEvents, ServerSideEvents>,
name: string
) {
super();
this.server = server;
this.name = name;
this._initAdapter();
}
/**
* Initializes the `Adapter` for this nsp.
* Run upon changing adapter by `Server#adapter`
* in addition to the constructor.
*
* @private
*/
_initAdapter(): void {
// @ts-ignore
this.adapter = new (this.server.adapter()!)(this);
}
/**
* Sets up namespace middleware.
*
* @return self
* @public
*/
public use(
fn: (
socket: Socket<ListenEvents, EmitEvents, ServerSideEvents>,
next: (err?: ExtendedError) => void
) => void
): this {
this._fns.push(fn);
return this;
}
/**
* Executes the middleware for an incoming client.
*
* @param socket - the socket that will get added
* @param fn - last fn call in the middleware
* @private
*/
private run(
socket: Socket<ListenEvents, EmitEvents, ServerSideEvents>,
fn: (err: ExtendedError | null) => void
) {
const fns = this._fns.slice(0);
if (!fns.length) return fn(null);
function run(i: number) {
fns[i](socket, function (err) {
// upon error, short-circuit
if (err) return fn(err);
// if no middleware left, summon callback
if (!fns[i + 1]) return fn(null);
// go on to next
run(i + 1);
});
}
run(0);
}
/**
* Targets a room when emitting.
*
* @param room
* @return self
* @public
*/
public to(room: Room | Room[]): BroadcastOperator<EmitEvents> {
return new BroadcastOperator(this.adapter).to(room);
}
/**
* Targets a room when emitting.
*
* @param room
* @return self
* @public
*/
public in(room: Room | Room[]): BroadcastOperator<EmitEvents> {
return new BroadcastOperator(this.adapter).in(room);
}
/**
* Excludes a room when emitting.
*
* @param room
* @return self
* @public
*/
public except(room: Room | Room[]): BroadcastOperator<EmitEvents> {
return new BroadcastOperator(this.adapter).except(room);
}
/**
* Adds a new client.
*
* @return {Socket}
* @private
*/
_add(
client: Client<ListenEvents, EmitEvents, ServerSideEvents>,
query,
fn?: () => void
): Socket<ListenEvents, EmitEvents, ServerSideEvents> {
debug("adding socket to nsp %s", this.name);
const socket = new Socket(this, client, query);
this.run(socket, (err) => {
process.nextTick(() => {
if ("open" == client.conn.readyState) {
if (err) {
if (client.conn.protocol === 3) {
return socket._error(err.data || err.message);
} else {
return socket._error({
message: err.message,
data: err.data,
});
}
}
// track socket
this.sockets.set(socket.id, socket);
// it's paramount that the internal `onconnect` logic
// fires before user-set events to prevent state order
// violations (such as a disconnection before the connection
// logic is complete)
socket._onconnect();
if (fn) fn();
// fire user-set events
this.emitReserved("connect", socket);
this.emitReserved("connection", socket);
} else {
debug("next called after client was closed - ignoring socket");
}
});
});
return socket;
}
/**
* Removes a client. Called by each `Socket`.
*
* @private
*/
_remove(socket: Socket<ListenEvents, EmitEvents, ServerSideEvents>): void {
if (this.sockets.has(socket.id)) {
this.sockets.delete(socket.id);
} else {
debug("ignoring remove for %s", socket.id);
}
}
/**
* Emits to all clients.
*
* @return Always true
* @public
*/
public emit<Ev extends EventNames<EmitEvents>>(
ev: Ev,
...args: EventParams<EmitEvents, Ev>
): boolean {
return new BroadcastOperator<EmitEvents>(this.adapter).emit(ev, ...args);
}
/**
* Sends a `message` event to all clients.
*
* @return self
* @public
*/
public send(...args: EventParams<EmitEvents, "message">): this {
this.emit("message", ...args);
return this;
}
/**
* Sends a `message` event to all clients.
*
* @return self
* @public
*/
public write(...args: EventParams<EmitEvents, "message">): this {
this.emit("message", ...args);
return this;
}
/**
* Emit a packet to other Socket.IO servers
*
* @param ev - the event name
* @param args - an array of arguments, which may include an acknowledgement callback at the end
* @public
*/
public serverSideEmit<Ev extends EventNames<ServerSideEvents>>(
ev: Ev,
...args: EventParams<ServerSideEvents, Ev>
): boolean {
if (RESERVED_EVENTS.has(ev)) {
throw new Error(`"${ev}" is a reserved event name`);
}
args.unshift(ev);
this.adapter.serverSideEmit(args);
return true;
}
/**
* Called when a packet is received from another Socket.IO server
*
* @param args - an array of arguments, which may include an acknowledgement callback at the end
*
* @private
*/
_onServerSideEmit(args: [string, ...any[]]) {
super.emitUntyped.apply(this, args);
}
/**
* Gets a list of clients.
*
* @return self
* @public
*/
public allSockets(): Promise<Set<SocketId>> {
return new BroadcastOperator(this.adapter).allSockets();
}
/**
* Sets the compress flag.
*
* @param compress - if `true`, compresses the sending data
* @return self
* @public
*/
public compress(compress: boolean): BroadcastOperator<EmitEvents> {
return new BroadcastOperator(this.adapter).compress(compress);
}
/**
* Sets a modifier for a subsequent event emission that the event data may be lost if the client is not ready to
* receive messages (because of network slowness or other issues, or because they’re connected through long polling
* and is in the middle of a request-response cycle).
*
* @return self
* @public
*/
public get volatile(): BroadcastOperator<EmitEvents> {
return new BroadcastOperator(this.adapter).volatile;
}
/**
* Sets a modifier for a subsequent event emission that the event data will only be broadcast to the current node.
*
* @return self
* @public
*/
public get local(): BroadcastOperator<EmitEvents> {
return new BroadcastOperator(this.adapter).local;
}
/**
* Returns the matching socket instances
*
* @public
*/
public fetchSockets(): Promise<RemoteSocket<EmitEvents>[]> {
return new BroadcastOperator(this.adapter).fetchSockets();
}
/**
* Makes the matching socket instances join the specified rooms
*
* @param room
* @public
*/
public socketsJoin(room: Room | Room[]): void {
return new BroadcastOperator(this.adapter).socketsJoin(room);
}
/**
* Makes the matching socket instances leave the specified rooms
*
* @param room
* @public
*/
public socketsLeave(room: Room | Room[]): void {
return new BroadcastOperator(this.adapter).socketsLeave(room);
}
/**
* Makes the matching socket instances disconnect
*
* @param close - whether to close the underlying connection
* @public
*/
public disconnectSockets(close: boolean = false): void {
return new BroadcastOperator(this.adapter).disconnectSockets(close);
}
}