-
Notifications
You must be signed in to change notification settings - Fork 47
/
Copy pathScreenViewController.swift
100 lines (87 loc) · 3.38 KB
/
ScreenViewController.swift
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
/*
* Copyright 2020 Square Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#if canImport(UIKit)
import UIKit
import ViewEnvironment
@_spi(ViewEnvironmentWiring) import ViewEnvironmentUI
/// Generic base class that can be subclassed in order to to define a UI implementation that is powered by the
/// given screen type.
///
/// Using this base class, a screen can be implemented as:
/// ```
/// struct MyScreen: Screen {
/// func viewControllerDescription(environment: ViewEnvironment) -> ViewControllerDescription {
/// return MyScreenViewController.description(for: self, environment: environment)
/// }
/// }
///
/// private class MyScreenViewController: ScreenViewController<MyScreen> {
/// override func screenDidChange(from previousScreen: MyScreen, previousEnvironment: ViewEnvironment) {
/// // … update views as necessary
/// }
/// }
/// ```
open class ScreenViewController<ScreenType: Screen>: WorkflowUIViewController {
public private(set) final var screen: ScreenType
public final var screenType: Screen.Type {
ScreenType.self
}
@_alwaysEmitIntoClient
private var previousEnvironment: ViewEnvironment
public required init(screen: ScreenType, environment: ViewEnvironment) {
self.screen = screen
self.previousEnvironment = environment
super.init(nibName: nil, bundle: nil)
}
@available(*, unavailable)
public required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
public final func update(screen: ScreenType) {
let previousScreen = self.screen
self.screen = screen
let previousEnvironment = previousEnvironment
self.previousEnvironment = environment
screenDidChange(from: previousScreen, previousEnvironment: previousEnvironment)
}
/// Subclasses should override this method in order to update any relevant UI bits when the screen model changes.
open func screenDidChange(from previousScreen: ScreenType, previousEnvironment: ViewEnvironment) {}
}
extension ScreenViewController {
/// Convenience to create a view controller description for the given screen
/// value. See the example on the comment for ScreenViewController for
/// usage.
public final class func description(
for screen: ScreenType,
environment: ViewEnvironment,
performInitialUpdate: Bool = true
) -> ViewControllerDescription {
ViewControllerDescription(
performInitialUpdate: performInitialUpdate,
type: self,
environment: environment,
build: { self.init(screen: screen, environment: environment) },
update: { $0.update(screen: screen) }
)
}
}
// MARK: SingleScreenContaining
extension ScreenViewController: SingleScreenContaining {
public var primaryScreen: any Screen {
screen
}
}
#endif