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[New Feature] Add grid mode #12
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Would be cool to use this feature to enable more performance friendly triangles. Currently often thin and long triangles are generated which are not good for rendering performance. Having a few additional vertices within the sprite shape that the boundary vertices can connect to could help with that. Also where can i buy this good sir a coffe/beer for providing this amazing addon free of charge ? <3 |
@PolyTimotheos Here is good examples about triangulation. I want to add the feature for the user to swap triangulation library to Poly2tri. |
Curious what the errors are. Are they Exceptions or improper tessellation? |
@heshuimu Both. But I don't remember what exception was... |
I have no much time. |
I'd love to pick this up if you're interested. Out of curiosity, do you still have the binding layer you used to interface with |
Regrettably, there is no longer any code related to Poly2Tri. The commit log of this project was too messy, so I recently squashed all the commits. 😭 |
No problem! |
https://forum.unity.com/threads/spritesharp-sprite-mesh-optimizer.327997/page-5#post-6475430
https://forum.unity.com/threads/spritesharp-sprite-mesh-optimizer.327997/page-5#post-6476360
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