Skip to content

Commit 4a81e66

Browse files
committed
Rollup merge of rust-lang#22954 - ches:docs, r=steveklabnik
Greetings Rustaceans! I've just been getting acquainted with Rust through the guide. First let me say that it's already in great shape, chapters are kept a good length to be digestible and paced to move the reader along fluidly, so my compliments to contributors! Along the way I noticed a few minor copy errors, and also a few areas that I thought more subjectively could stand to be improved. My commits here are divided so that minor edits unlikely to be very contentious could be cherry-picked, and then topically on parts that might generate more discussion. I also have some comments and questions that aren't directly associated with any changes on this branch yet. I'm not sure how you like to triage this sort of thing but I'll present them below and if it's appropriate they could be moved to separate issues or I might be able to help work some of them out within the scope of this PR. Sorry that these are a lot to take in, pretty much everything below here can be digested independently of the current changes in this PR so you could read the rest later 😄 ### Questions and Comments I'll give stable links to doc revisions as of this writing. 1. The [example using `PartialEq` in the Traits chapter][1] is poor—we have no idea how `PartialEq` works at this point in the text (or at any point, AFAICT), so it isn't clear why it won't work as a trait bound in this situation and `Float` almost magically does, with the aid of existing tailor-made identity functions that seem unlikely to be so conveniently available when we encounter a scenario like this in our real-world code. This section just seems glossed over, or perhaps content has moved around over time or there's an assumption that implementing equality with `PartialEq` should be covered in the guide eventually so this example will be less foreign. As it stands the text is hard to follow and not very meaningful. 2. I found treatment of the relationship of trait objects to pointers in the *Static and Dynamic Dispatch* chapter unclear. [The "Why Pointers?" section][2] opens with this line: > The use of language like "fat pointer" implies that a trait object is always a pointer of some form, but why? But the phrase "fat pointer" hasn't been used anywhere before. This is some of the more complex material in the guide, but this section nevertheless feels displaced, not clearly connecting preceding subject matter. Earlier we've covered the internal representation of trait objects and significance of pointers they contain, but it hasn't been spelled out (other than what `&Foo` syntax suggests) that trait objects are references (and why). That's what the "Why Pointers?" section is aiming to do I gather, but it seems out of place, I think it'd make more sense to cover this before the gory details of their internals. 3. Suggestion: move the *Error Handling* chapter much earlier in the Intermediate section of the guide, or even into the Basics section. I know the Intermediate section isn't intended to be read in order per se, but plenty of people like me are just going to read it straight through anyway 😁 These are pretty fundamental concepts to understand and `Option`, `Result`, and idioms like `unwrap()` and `.ok().expect()` are referenced numerous times throughout the rest of the guide. They feature pretty prominently as early as *Standard Input* and *Guessing Game* chapters in Basics, in fact. I happen to have a good understanding of these already through encountering their analogs in typed functional languages, but if I didn't I believe I really would have appreciated reading *Error Handling* much earlier. 4. In the `rustdoc` chapter, a [comment at the beginning of the first source example][3] refers to a "link" crate attribute being needed. There seems to be no such attribute present in the source. I believe this refers to `crate_type` [according to the reference][4], but it'd be nice if this example were updated/clarified (I think `crate_id` is deprecated/obsolete too). This brings me to a related comment also: after encountering crate attributes in the reference and also docs on Cargo configuration like `crate-type = ["dylib"]`, I'm uncertain about the relationship/redundancy between these. I'm sure this is the kind of thing where docs are simply struggling to keep pace with rapid changes in Rust and Cargo, just wanted to flag that this distinction ought to be clearly covered in the docs for one or the other at some point, it's presently hard to track down. 5. Minor: link to sample editor configurations in [the introductory chapter][5] is broken, probably the generator automatically translates `.md` links to `.html`. Perhaps it shouldn't do that for absolute URLs. 6. Following from my changes to the enums coverage in [*Compound Data Types*][6] in this PR: sum types are an important topic and I tried to make some improvements, but I think the motivating example of `Character` with `Digit(i32)` and `Other` variants is a pretty weak one, and a better example could greatly improve cohesion with the `Ordering` coverage later in the section and how that ties into pattern matching in the subsequent chapter. I just haven't thought of a better example to suggest yet. In particular, the text states: > This may seem rather limiting, but it's a limitation which we can overcome. This is referring to `Character`, and actually to more than one limitation: the preceding admonition that its variants aren't comparable/don't have ordering, and don't support binary operators like `*` and `+`. Overcoming these limitations actually never gets explained—we next cover how `Ordering` works as an enum itself for plain `i32`s, but never get around to showing how this might be applied to our `Digit` variant type. Since the coverage of enums already segues into pattern matching and this could be even tighter with a stronger example, it might be nice if our example enum were somehow connected to the final example program for the Basics section too, where `Ordering` reappears. I don't see how it would fit with the current guessing game example, but food for thought. 7. `#[derive]` seems conspicuously missing from the guide. It would probably make sense to introduce after showing simple examples of implementing equality and/or ordering traits by hand, which have been mentioned as possibilities above. Perhaps it's too much to breach this as early as the Basic section though without traits being introduced. `#[derive]` itself and the derivable traits can certainly be saved for Intermediate and referenced as covered later, in any case. r? @steveklabnik for docs. [1]: https://github.com/rust-lang/rust/blob/157614249594f187f421cd97f928e64c5ab5c1fa/src/doc/trpl/traits.md#our-inverse-example [2]: https://github.com/rust-lang/rust/blob/157614249594f187f421cd97f928e64c5ab5c1fa/src/doc/trpl/static-and-dynamic-dispatch.md#why-pointers [3]: https://github.com/rust-lang/rust/blob/157614249594f187f421cd97f928e64c5ab5c1fa/src/doc/trpl/documentation.md#creating-documentation [4]: http://doc.rust-lang.org/reference.html#linkage [5]: https://github.com/rust-lang/rust/blob/157614249594f187f421cd97f928e64c5ab5c1fa/src/doc/trpl/hello-world.md [6]: https://github.com/rust-lang/rust/blob/157614249594f187f421cd97f928e64c5ab5c1fa/src/doc/trpl/compound-data-types.md#enums
2 parents 809a554 + 92294e7 commit 4a81e66

File tree

4 files changed

+48
-42
lines changed

4 files changed

+48
-42
lines changed

src/doc/trpl/compound-data-types.md

+36-33
Original file line numberDiff line numberDiff line change
@@ -47,7 +47,7 @@ This pattern is very powerful, and we'll see it repeated more later.
4747

4848
There are also a few things you can do with a tuple as a whole, without
4949
destructuring. You can assign one tuple into another, if they have the same
50-
contained types and arity. Tuples have the same arity when they have the same
50+
contained types and [arity]. Tuples have the same arity when they have the same
5151
length.
5252

5353
```rust
@@ -196,8 +196,9 @@ Now, we have actual names, rather than positions. Good names are important,
196196
and with a struct, we have actual names.
197197

198198
There _is_ one case when a tuple struct is very useful, though, and that's a
199-
tuple struct with only one element. We call this a *newtype*, because it lets
200-
you create a new type that's similar to another one:
199+
tuple struct with only one element. We call this the *newtype* pattern, because
200+
it allows you to create a new type, distinct from that of its contained value
201+
and expressing its own semantic meaning:
201202

202203
```{rust}
203204
struct Inches(i32);
@@ -216,7 +217,7 @@ destructuring `let`, as we discussed previously in 'tuples.' In this case, the
216217

217218
Finally, Rust has a "sum type", an *enum*. Enums are an incredibly useful
218219
feature of Rust, and are used throughout the standard library. An `enum` is
219-
a type which ties a set of alternates to a specific name. For example, below
220+
a type which relates a set of alternates to a specific name. For example, below
220221
we define `Character` to be either a `Digit` or something else. These
221222
can be used via their fully scoped names: `Character::Other` (more about `::`
222223
below).
@@ -228,8 +229,8 @@ enum Character {
228229
}
229230
```
230231

231-
An `enum` variant can be defined as most normal types. Below are some example
232-
types which also would be allowed in an `enum`.
232+
Most normal types are allowed as the variant components of an `enum`. Here are
233+
some examples:
233234

234235
```rust
235236
struct Empty;
@@ -239,15 +240,15 @@ struct Status { Health: i32, Mana: i32, Attack: i32, Defense: i32 }
239240
struct HeightDatabase(Vec<i32>);
240241
```
241242

242-
So you see that depending on the sub-datastructure, the `enum` variant, same as
243-
a struct, may or may not hold data. That is, in `Character`, `Digit` is a name
244-
tied to an `i32` where `Other` is just a name. However, the fact that they are
245-
distinct makes this very useful.
243+
You see that, depending on its type, an `enum` variant may or may not hold data.
244+
In `Character`, for instance, `Digit` gives a meaningful name for an `i32`
245+
value, where `Other` is only a name. However, the fact that they represent
246+
distinct categories of `Character` is a very useful property.
246247

247-
As with structures, enums don't by default have access to operators such as
248-
compare ( `==` and `!=`), binary operations (`*` and `+`), and order
249-
(`<` and `>=`). As such, using the previous `Character` type, the
250-
following code is invalid:
248+
As with structures, the variants of an enum by default are not comparable with
249+
equality operators (`==`, `!=`), have no ordering (`<`, `>=`, etc.), and do not
250+
support other binary operations such as `*` and `+`. As such, the following code
251+
is invalid for the example `Character` type:
251252

252253
```{rust,ignore}
253254
// These assignments both succeed
@@ -265,9 +266,10 @@ let four_equals_ten = four == ten;
265266
```
266267

267268
This may seem rather limiting, but it's a limitation which we can overcome.
268-
There are two ways: by implementing equality ourselves, or by using the
269-
[`match`][match] keyword. We don't know enough about Rust to implement equality
270-
yet, but we can use the `Ordering` enum from the standard library, which does:
269+
There are two ways: by implementing equality ourselves, or by pattern matching
270+
variants with [`match`][match] expressions, which you'll learn in the next
271+
chapter. We don't know enough about Rust to implement equality yet, but we can
272+
use the `Ordering` enum from the standard library, which does:
271273

272274
```
273275
enum Ordering {
@@ -277,9 +279,8 @@ enum Ordering {
277279
}
278280
```
279281

280-
Because we did not define `Ordering`, we must import it (from the std
281-
library) with the `use` keyword. Here's an example of how `Ordering` is
282-
used:
282+
Because `Ordering` has already been defined for us, we will import it with the
283+
`use` keyword. Here's an example of how it is used:
283284

284285
```{rust}
285286
use std::cmp::Ordering;
@@ -313,17 +314,17 @@ the standard library if you need them.
313314

314315
Okay, let's talk about the actual code in the example. `cmp` is a function that
315316
compares two things, and returns an `Ordering`. We return either
316-
`Ordering::Less`, `Ordering::Greater`, or `Ordering::Equal`, depending on if
317-
the two values are less, greater, or equal. Note that each variant of the
318-
`enum` is namespaced under the `enum` itself: it's `Ordering::Greater` not
319-
`Greater`.
317+
`Ordering::Less`, `Ordering::Greater`, or `Ordering::Equal`, depending on
318+
whether the first value is less than, greater than, or equal to the second. Note
319+
that each variant of the `enum` is namespaced under the `enum` itself: it's
320+
`Ordering::Greater`, not `Greater`.
320321

321322
The `ordering` variable has the type `Ordering`, and so contains one of the
322323
three values. We then do a bunch of `if`/`else` comparisons to check which
323324
one it is.
324325

325-
This `Ordering::Greater` notation is too long. Let's use `use` to import the
326-
`enum` variants instead. This will avoid full scoping:
326+
This `Ordering::Greater` notation is too long. Let's use another form of `use`
327+
to import the `enum` variants instead. This will avoid full scoping:
327328

328329
```{rust}
329330
use std::cmp::Ordering::{self, Equal, Less, Greater};
@@ -347,16 +348,18 @@ fn main() {
347348
```
348349

349350
Importing variants is convenient and compact, but can also cause name conflicts,
350-
so do this with caution. It's considered good style to rarely import variants
351-
for this reason.
351+
so do this with caution. For this reason, it's normally considered better style
352+
to `use` an enum rather than its variants directly.
352353

353-
As you can see, `enum`s are quite a powerful tool for data representation, and are
354-
even more useful when they're [generic][generics] across types. Before we
355-
get to generics, though, let's talk about how to use them with pattern matching, a
356-
tool that will let us deconstruct this sum type (the type theory term for enums)
357-
in a very elegant way and avoid all these messy `if`/`else`s.
354+
As you can see, `enum`s are quite a powerful tool for data representation, and
355+
are even more useful when they're [generic][generics] across types. Before we
356+
get to generics, though, let's talk about how to use enums with pattern
357+
matching, a tool that will let us deconstruct sum types (the type theory term
358+
for enums) like `Ordering` in a very elegant way that avoids all these messy
359+
and brittle `if`/`else`s.
358360

359361

362+
[arity]: ./glossary.html#arity
360363
[match]: ./match.html
361364
[game]: ./guessing-game.html#comparing-guesses
362365
[generics]: ./generics.html

src/doc/trpl/concurrency.md

+5-6
Original file line numberDiff line numberDiff line change
@@ -40,14 +40,14 @@ us enforce that it can't leave the current thread.
4040

4141
### `Sync`
4242

43-
The second of these two trait is called [`Sync`](../std/marker/trait.Sync.html).
43+
The second of these traits is called [`Sync`](../std/marker/trait.Sync.html).
4444
When a type `T` implements `Sync`, it indicates to the compiler that something
4545
of this type has no possibility of introducing memory unsafety when used from
4646
multiple threads concurrently.
4747

4848
For example, sharing immutable data with an atomic reference count is
4949
threadsafe. Rust provides a type like this, `Arc<T>`, and it implements `Sync`,
50-
so that it could be safely shared between threads.
50+
so it is safe to share between threads.
5151

5252
These two traits allow you to use the type system to make strong guarantees
5353
about the properties of your code under concurrency. Before we demonstrate
@@ -69,7 +69,7 @@ fn main() {
6969
}
7070
```
7171

72-
The `Thread::scoped()` method accepts a closure, which is executed in a new
72+
The `thread::scoped()` method accepts a closure, which is executed in a new
7373
thread. It's called `scoped` because this thread returns a join guard:
7474

7575
```
@@ -208,10 +208,10 @@ Here's the error:
208208

209209
```text
210210
<anon>:11:9: 11:22 error: the trait `core::marker::Send` is not implemented for the type `std::sync::mutex::MutexGuard<'_, collections::vec::Vec<u32>>` [E0277]
211-
<anon>:11 Thread::spawn(move || {
211+
<anon>:11 thread::spawn(move || {
212212
^~~~~~~~~~~~~
213213
<anon>:11:9: 11:22 note: `std::sync::mutex::MutexGuard<'_, collections::vec::Vec<u32>>` cannot be sent between threads safely
214-
<anon>:11 Thread::spawn(move || {
214+
<anon>:11 thread::spawn(move || {
215215
^~~~~~~~~~~~~
216216
```
217217

@@ -322,7 +322,6 @@ While this channel is just sending a generic signal, we can send any data that
322322
is `Send` over the channel!
323323

324324
```
325-
use std::sync::{Arc, Mutex};
326325
use std::thread;
327326
use std::sync::mpsc;
328327

src/doc/trpl/crates-and-modules.md

+1-1
Original file line numberDiff line numberDiff line change
@@ -430,7 +430,7 @@ fn main() {
430430
}
431431
```
432432
433-
But it is not idiomatic. This is significantly more likely to introducing a
433+
But it is not idiomatic. This is significantly more likely to introduce a
434434
naming conflict. In our short program, it's not a big deal, but as it grows, it
435435
becomes a problem. If we have conflicting names, Rust will give a compilation
436436
error. For example, if we made the `japanese` functions public, and tried to do

src/doc/trpl/standard-input.md

+6-2
Original file line numberDiff line numberDiff line change
@@ -115,8 +115,9 @@ doesn't work, so we're okay with that. In most cases, we would want to handle
115115
the error case explicitly. `expect()` allows us to give an error message if
116116
this crash happens.
117117

118-
We will cover the exact details of how all of this works later in the Guide.
119-
For now, this gives you enough of a basic understanding to work with.
118+
We will cover the exact details of how all of this works later in the Guide in
119+
[Error Handling]. For now, this gives you enough of a basic understanding to
120+
work with.
120121

121122
Back to the code we were working on! Here's a refresher:
122123

@@ -157,3 +158,6 @@ here.
157158

158159
That's all you need to get basic input from the standard input! It's not too
159160
complicated, but there are a number of small parts.
161+
162+
163+
[Error Handling]: ./error-handling.html

0 commit comments

Comments
 (0)