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session_routine_listener.go
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package wrapper
import (
"fmt"
"sync/atomic"
"time"
"github.com/switchupcb/disgo/wrapper/socket"
)
// listen listens to the connection for payloads from the Discord Gateway.
func (s *Session) listen(bot *Client) error {
s.manager.routines.Done()
var err error
for {
payload := getPayload()
if err = socket.Read(s.Context, s.Conn, payload); err != nil {
break
}
LogPayload(LogSession(Logger.Info(), s.ID), payload.Op, payload.Data).Msg("received payload")
if err = s.onPayload(bot, *payload); err != nil {
break
}
}
s.Lock()
defer s.logClose("listen")
defer s.Unlock()
if s.Context != nil {
select {
case <-s.Context.Done():
return nil
default:
return err
}
}
return nil
}
// onPayload handles an Discord Gateway Payload.
func (s *Session) onPayload(bot *Client, payload GatewayPayload) error {
defer putPayload(&payload)
// https://discord.com/developers/docs/topics/opcodes-and-status-codes#gateway-gateway-opcodes
switch payload.Op {
// run the bot's event handlers.
case FlagGatewayOpcodeDispatch:
atomic.StoreInt64(&s.Seq, *payload.SequenceNumber)
go bot.handle(*payload.EventName, payload.Data)
// send an Opcode 1 Heartbeat to the Discord Gateway.
case FlagGatewayOpcodeHeartbeat:
s.Lock()
atomic.AddInt32(&s.manager.pulses, 1)
s.Unlock()
s.manager.Go(func() error {
if err := s.respond(payload.Data); err != nil {
return fmt.Errorf("respond: %w", err)
}
return nil
})
// handle the successful acknowledgement of the client's last heartbeat.
case FlagGatewayOpcodeHeartbeatACK:
s.Lock()
atomic.AddUint32(&s.heartbeat.acks, 1)
s.Unlock()
// occurs when the Discord Gateway is shutting down the connection, while signalling the client to reconnect.
case FlagGatewayOpcodeReconnect:
s.reconnect("reconnecting session due to Opcode 7 Reconnect")
return nil
// in the context of onPayload, an Invalid Session occurs when an active session is invalidated.
case FlagGatewayOpcodeInvalidSession:
// wait for Discord to close the session, then complete a fresh connect.
<-time.NewTimer(invalidSessionWaitTime).C
_ = s.Disconnect()
if err := s.Connect(bot); err != nil {
return err
}
}
return nil
}