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session_routine_manager.go
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package wrapper
import (
"context"
"errors"
"fmt"
"strings"
"sync"
"time"
"github.com/switchupcb/websocket"
"golang.org/x/sync/errgroup"
)
// manager represents a manager of a Session's goroutines.
type manager struct {
// signals represents a channel of signals.
signals chan uint8
// coroner represents a goroutine group to track the manager routine.
coroner *errgroup.Group
// context is used as a context for the manager routine.
context context.Context
// routines represents a goroutine counter that ensures all of the Session's goroutines
// are spawned prior to returning from connect().
routines sync.WaitGroup
// pulses represents the amount of goroutines that can generate heartbeat pulses.
//
// pulses ensures that pulse goroutines always have a receiver channel for heartbeats
// by preventing the heartbeat goroutine from closing before other pulse goroutines.
pulses int32
// errgroup ensures all of the Session's goroutines are closed prior to returning
// from Disconnect().
//
// IMPLEMENTATION
// A session is managed by multiple goroutine groups.
//
// 1. The "coroner" is an unmanaged routine which reports an error from the manager when the Session is no longer active.
// a. The "coroner" is responsible for returning an error to a session Disconnect() call.
// b. The "coroner" is not responsible for returning an error to a session Connect() or Reconnect() call,
// because the coroner only receives an error from a manager when the manager is dead.
//
// 2. The "manager" is a tracked routine (by the coroner) which manages the state of the connection to Discord.
// a. The "manager" is responsible for returning an error to a session Connect() or Reconnect() call,
// because the manager cannot shutdown after these calls are made (in comparison to a final Disconnect()).
// b. The manager manages a Session's goroutines: listen, heartbeat, pulse, respond.
//
// USING CONTEXT CANCELLATION (to deactivate the session):
// 1. Context is cancelled (via function call or error in a goroutine).
// 2. Goroutines read s.Context.Done() and close accordingly.
// 3. errgroup.Wait() is called from a manager to block until all goroutines are closed.
// 4. errgroup.Wait() is called from a coroner to return a result once manager goroutine is dead.
//
//
// USING ERRGROUPS (to close goroutines).
// s.Conn and s.Context is closed when a disconnection is called purposefully.
// - This results in the eventual closing of a Session's goroutines.
// - A successful disconnection has occurred when errgroup.Wait() returns nil.
// - Otherwise, an error is returned.
//
*errgroup.Group
}
// spawnManager spawns a tracked manager.
func (s *Session) spawnManager(bot *Client) {
s.manager = new(manager)
s.manager.coroner, s.manager.context = errgroup.WithContext(context.Background())
s.manager.signals = make(chan uint8)
// spawn the manager goroutine.
s.manager.coroner.Go(func() error {
if err := s.manage(bot); err != nil {
return fmt.Errorf("manager: %w", err)
}
return nil
})
}
// Session Signals represent manager signals to perform actions to the Session.
const (
sessionSignalConnect = 1
sessionSignalDisconnect = 2
sessionSignalReconnect = 3
)
// manage manages a Session's goroutines.
func (s *Session) manage(bot *Client) error { //nolint:maintidx
// spawn the coroner once the manager routine is alive.
go s.coroner()
// create a temporary context for a new session (which is reset upon connection).
s.Context = context.Background()
var managerErr error
defer func() {
// remove the session from the client.
s.client_manager.RemoveGatewaySession(s.ID)
s.logClose("manager")
}()
for {
select {
// <-s.Context.Done() when all managed routines are closing
// due to reconnection (while awaiting a connection signal) or
// due to an unexpected error in a managed routine.
case <-s.Context.Done():
LogSession(Logger.Info(), s.ID).Str(LogCtxClient, bot.ApplicationID).Msgf("received signal: <-s.Context.Done with state %q", s.State())
// wait until the session's manager goroutines are closed (with s.Unlocked).
//
// proof: s.manager.Wait() returns instantly when SessionStateDisconnectedReconnect (with s.Locked).
err := s.manager.Wait()
if err != nil {
LogSession(Logger.Info(), s.ID).Str(LogCtxClient, bot.ApplicationID).Err(err).Msgf("<-s.Context.Done manager wait error result")
}
// All session routines are closed when
//
// reconnecting (while waiting for another signal)
if s.State() == SessionStateDisconnectedReconnect {
break
}
// disconnecting (unexpectedly)
if err != nil {
// TODO: Use errors.As: https://github.com/coder/websocket/issues/519
if strings.Contains(err.Error(), "failed to close WebSocket: received header with unexpected rsv bits set") {
return nil
}
closeErr := new(websocket.CloseError)
if errors.As(err, closeErr) {
if vErr := s.validateGatewayCloseError(closeErr); vErr == nil {
// reconnect from a state where
s.setState(SessionStateDisconnectedReconnect)
// send a connection signal.
go func() {
s.manager.signals <- sessionSignalConnect
}()
s.Lock()
break // to reconnect from the connect case logic.
} // vErr == nil
} // errors.As
return err //nolint:wrapcheck
} // err != nil
return nil
case signal := <-s.manager.signals:
switch signal {
case sessionSignalConnect:
LogSession(Logger.Info(), s.ID).Str(LogCtxClient, bot.ApplicationID).Msgf("received signal: connect with state %q", s.State())
switch s.State() {
// SessionStateNew when Connect() on new session.
case SessionStateNew:
s.Lock()
LogSession(Logger.Info(), s.ID).Str(LogCtxClient, bot.ApplicationID).Msg("connecting session")
if err := s.connect(bot); err != nil {
managerErr = ErrorSession{SessionID: s.ID, State: s.State(), Type: ErrorSessionTypeGateway, Err: err}
// disconnect when error occurred after websocket connection
if s.State() == SessionStateConnectingWebsocket {
// send a disconnection signal.
go func() {
s.manager.signals <- sessionSignalDisconnect
}()
break // to handle error after disconnection
}
s.Unlock()
return managerErr
}
s.setState(SessionStateConnected)
s.Unlock()
// SessionStateDisconnectedReconnect when reconnecting from disconnected session.
case SessionStateDisconnectedReconnect:
// s.Lock() called during reconnection signal.
LogSession(Logger.Info(), s.ID).Str(LogCtxClient, bot.ApplicationID).Msg("reconnecting session")
if err := s.connect(bot); err != nil {
managerErr = ErrorSession{SessionID: s.ID, State: s.State(), Type: ErrorSessionTypeGateway, Err: err}
// disconnect when error occurred after websocket connection
if s.State() == SessionStateConnectingWebsocket {
// send a disconnection signal.
go func() {
s.manager.signals <- sessionSignalDisconnect
}()
break // to handle error after disconnection
}
s.Unlock()
return managerErr
}
LogSession(Logger.Info(), s.ID).Str(LogCtxClient, bot.ApplicationID).Msg("connected session")
s.setState(SessionStateConnected)
s.Unlock()
default:
return fmt.Errorf("unexpected state during session connection: %v", s.State())
}
case sessionSignalDisconnect:
LogSession(Logger.Info(), s.ID).Str(LogCtxClient, bot.ApplicationID).Msgf("received signal: disconnect with state %q", s.State())
// update the session's state and client close event code.
var code int
switch {
case managerErr != nil:
// s.Lock() called before error.
s.setState(SessionStateDisconnectingError)
code = FlagClientCloseEventCodeNormal
LogSession(Logger.Info(), s.ID).Str(LogCtxClient, bot.ApplicationID).Msgf("%q session with code %d", s.State(), code)
case s.State() == SessionStateReconnecting:
// s.Lock() called during reconnection signal.
s.setState(SessionStateDisconnectingReconnect)
code = FlagClientCloseEventCodeReconnect
LogSession(Logger.Info(), s.ID).Str(LogCtxClient, bot.ApplicationID).Msgf("%q session with code %d", s.State(), code)
default:
s.Lock()
s.setState(SessionStateDisconnecting)
code = FlagClientCloseEventCodeNormal
LogSession(Logger.Info(), s.ID).Str(LogCtxClient, bot.ApplicationID).Msgf("%q session with code %d", s.State(), code)
}
// disconnect the session.
if err := s.disconnect(code); err != nil {
// validate the disconnection error.
closeErr := new(websocket.CloseError)
// TODO: Use errors.As: https://github.com/coder/websocket/issues/519
if strings.Contains(err.Error(), "failed to close WebSocket: received header with unexpected rsv bits set") {
err = nil
} else if errors.As(err, closeErr) {
err = s.validateGatewayCloseError(closeErr)
}
if managerErr != nil {
s.Unlock()
// wait until the session's manager goroutines are closed (with s.Unlocked).
_ = s.manager.Wait()
return ErrorSession{
SessionID: s.ID,
State: s.State(),
Type: ErrorSessionTypeGateway,
Err: ErrorSessionDisconnect{
Action: managerErr,
Err: err,
},
}
}
if err != nil {
s.Unlock()
// wait until the session's manager goroutines are closed (with s.Unlocked).
_ = s.manager.Wait()
return ErrorSession{
SessionID: s.ID,
State: s.State(),
Type: ErrorSessionTypeGateway,
Err: ErrorSessionDisconnect{
Action: nil,
Err: err,
},
}
}
} // disconnect
// update the session's state.
switch {
case managerErr != nil:
s.setState(SessionStateDisconnectedError)
case s.State() == SessionStateDisconnectingReconnect:
s.setState(SessionStateDisconnectedReconnect)
default:
s.setState(SessionStateDisconnectedFinal)
}
// wait until the session's manager goroutines are closed (with s.Unlocked).
s.Unlock()
_ = s.manager.Wait()
s.Lock()
LogSession(Logger.Info(), s.ID).Str(LogCtxClient, bot.ApplicationID).Msgf("%q session with code %d", s.State(), code)
if s.State() == SessionStateDisconnectedReconnect {
// allow Discord to close the session.
<-time.After(time.Second)
// send a connection signal.
go func() {
s.manager.signals <- sessionSignalConnect
}()
break
}
s.Unlock()
return nil
case sessionSignalReconnect:
LogSession(Logger.Info(), s.ID).Str(LogCtxClient, bot.ApplicationID).Msgf("received signal: reconnect with state %q", s.State())
s.Lock()
s.setState(SessionStateReconnecting)
// send a disconnection signal.
go func() {
s.manager.signals <- sessionSignalDisconnect
}()
} // switch signal
} // select
} // for
}
// logClose safely logs the close of a Session's goroutine.
func (s *Session) logClose(routine string) {
LogSession(Logger.Info(), s.ID).Msgf("closed %s routine", routine)
}
// validateGatewayCloseError validates a WebSocket CloseError
// and returns whether to reconnect (when error == nil).
func (s *Session) validateGatewayCloseError(closeErr *websocket.CloseError) error {
code, ok := GatewayCloseEventCodes[int(closeErr.Code)]
switch ok {
// Gateway Close Event Code is known.
case true:
LogSession(Logger.Info(), s.ID).
Msgf("received Gateway Close Event Code %d %s: %s",
code.Code, code.Description, code.Explanation,
)
if code.Reconnect {
return nil
}
return closeErr
// Gateway Close Event Code is unknown.
default:
// when another goroutine returns an error,
// s.Conn.Close is called before s.cancel which will result in
// a CloseError with the close code that Disgo uses to reconnect.
if closeErr.Code == websocket.StatusCode(FlagClientCloseEventCodeNormal) ||
closeErr.Code == websocket.StatusCode(FlagClientCloseEventCodeReconnect) {
return nil
}
LogSession(Logger.Info(), s.ID).
Msgf("received unknown Gateway Close Event Code %d with reason %q",
closeErr.Code, closeErr.Reason,
)
return closeErr
}
}