@@ -390,6 +390,38 @@ scoreboard, increasing fall speed, game over, JUICE.
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[ projectris ] : https://github.com/bonsairobo/projectris
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+ ### [ The Process]
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+ ![ The new terrain editor in The Process] ( the_process.gif )
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+ _ Building the world, one voxel at a time_
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+ [ The Process] by @setzer22 is an upcoming game about factory building,
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+ process management, and carrot production,
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+ built with Rust using the Godot game engine!
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+ In this month, the main focus has been towards the addition of a new terrain
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+ editor to speed up the creation of game levels. Terrain meshes are built using
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+ smooth voxels using the implementation in the [ building
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+ blocks] ( https://docs.rs/building_blocks_core ) crate.
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+ This month has seen the following changes and improvements:
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+ - The new [ terrain
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+ editor] ( https://twitter.com/PlayTheProcess/status/1406707803637551107 ) , with a
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+ minimalistic GUI built in Godot itself.
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+ - A new [ island] ( https://gfycat.com/talkativeneatcatfish ) , fully made and
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+ procedurally textured with the new editor
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+ - Implemented random factory maintenance
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+ [ events] ( https://twitter.com/PlayTheProcess/status/1403986026402619393 ) .
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+ - Migration of several old GDScript code into Rust, using the ECS pattern, like
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+ the system for character
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+ [ movement] ( https://twitter.com/PlayTheProcess/status/1411410261651738635 ) .
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+ _ Discussions:
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+ [ /r/rust_gamedev] ( https://reddit.com/r/rust_gamedev/comments/o3o8d0/experimenting_with_the_building_blocks_crate ) _
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+ [ The Process ] : https://twitter.com/PlayTheProcess
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## Engine Updates
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### thRustEngine - with simple shooter game demo
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