Graph processing library
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Updated
Oct 26, 2021 - C#
Graph processing library
A visualizer for the core search algorithms used in AI and game development. Special thanks to Amit Patel and his cool tutorials for providing me with the inspiration. #MadeWithUnity
Dijkstra's Pathfinding Algorithm Unity Implementation. (Not being maintained by me, it is just an experiment.)
Research and exploration about geometry, algorithms, data structures and more.
2D Maze game with AI built using Godot
A simple, lightweight bidirectional graph optimized around Dijkstra's shortest path written in C#
Project provides a basic application of different path searching algorithms like A *, Dijkstra
Pathfinding algorithms .NET
A utility app to draw graphs and solve certain minimization problems
Learning graph data structure.
🔬 Proof of Concept of Dijkstra's algorithm in .NET
A set of implementations of graphs, grids and traversal (path finding) algorithms, in C#.
Dijkstra Algorithm GUI for Windows with Drag&Drop controls.
Generic pathfinding tool for Godot engine 3.5 using CSharp. Includes both A* and Dijkstra algorithms working with different world representations.
Graph editor with standard functional (add/remove edge/vertex and search of the shortest way algorithm (dijkstra). Interface part realized on windows forms.
This project showcases a custom-built 2D physics engine integrated with A* and Dijkstra's algorithms for optimized pathfinding. Additionally, a custom Unity editor tool is included, which generates CSV files containing random map data, enabling automated map creation. This tool is designed to assist in procedural level design. Demo scenes included.
Path search algorithms
Реализация алгоритма Дейкстры для поиска кратчайшего пути между двумя вершинами и оптимального маршрута на 3D поверхности с использованием очереди с приоритетом (PriorityQueue).
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