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SimpleInteraction.cs
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using UnityEngine;
using LLMUnity;
using UnityEngine.UI;
namespace LLMUnitySamples
{
public class SimpleInteraction : MonoBehaviour
{
public LLMCharacter llmCharacter;
public InputField playerText;
public Text AIText;
void Start()
{
playerText.onSubmit.AddListener(onInputFieldSubmit);
playerText.Select();
}
void onInputFieldSubmit(string message)
{
playerText.interactable = false;
AIText.text = "...";
_ = llmCharacter.Chat(message, SetAIText, AIReplyComplete);
}
public void SetAIText(string text)
{
AIText.text = text;
}
public void AIReplyComplete()
{
playerText.interactable = true;
playerText.Select();
playerText.text = "";
}
public void CancelRequests()
{
llmCharacter.CancelRequests();
AIReplyComplete();
}
public void ExitGame()
{
Debug.Log("Exit button clicked");
Application.Quit();
}
bool onValidateWarning = true;
void OnValidate()
{
if (onValidateWarning && !llmCharacter.remote && llmCharacter.llm != null && llmCharacter.llm.model == "")
{
Debug.LogWarning($"Please select a model in the {llmCharacter.llm.gameObject.name} GameObject!");
onValidateWarning = false;
}
}
}
}