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diamond.h
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/*
* Copyright © 2016 Canonical Ltd.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 3 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Author: Kevin DuBois <[email protected]>
*/
#ifndef PLAYGROUND_DIAMOND_H_
#define PLAYGROUND_DIAMOND_H_
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include "mir_toolkit/mir_buffer.h"
typedef struct
{
GLuint vertex_shader;
GLuint fragment_shader;
GLuint program;
GLuint pos;
GLuint texuniform;
GLuint texcoord;
GLuint texid;
GLfloat const* vertices;
GLfloat const* colors;
int num_vertices;
} Diamond;
Diamond setup_diamond();
Diamond setup_diamond_import(EGLImageKHR img, int use_shim);
void destroy_diamond(Diamond* info);
void render_diamond(Diamond* info, int width, int height);
#endif /* PLAYGROUND_DIAMOND_H_ */