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generic-static-fields.txt
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Mono.Collections.Generic.ReadOnlyCollection`1.empty
Mono.Empty`1.Array
Unity.Jobs.IJobExtensions+JobStruct`1.<>f__mg$cache0
Unity.Jobs.IJobExtensions+JobStruct`1.jobReflectionData
Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1.<>f__mg$cache0
Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1.jobReflectionData
Unity.Jobs.LowLevel.Unsafe.BatchQueryJobStruct`1.jobReflectionData
UnityEditor.Experimental.UIElements.BaseCompoundField`1.s_FieldDescriptions
UnityEditor.Experimental.UIElements.GraphView.BaseTypeFactory`2.k_KeyType
UnityEditor.Experimental.UIElements.GraphView.BaseTypeFactory`2.k_ValueType
UnityEditor.Experimental.UIElements.GraphView.EdgeDragHelper`1.s_nodeAdapter
UnityEditor.GenericPresetLibraryInspector`1.s_EditButtonStyle
UnityEditor.JointEditor`1+Styles.editAngularLimitsButton
UnityEditor.JointEditor`1+Styles.editAngularLimitsUndoMessage
UnityEditor.PackageManager.UI.OperationSignal`1.<>f__am$cache0
UnityEditor.PackageManager.UI.OperationSignal`1.<>f__am$cache1
UnityEditor.PresetLibraryEditor`1.kCheckoutButtonMargin
UnityEditor.PresetLibraryEditor`1.kCheckoutButtonMaxWidth
UnityEditor.PresetLibraryEditor`1.kGridLabelHeight
UnityEditor.PresetLibraryEditor`1.s_Styles
UnityEditor.PresetLibraryEditor`1+PresetContextMenu.s_Caller
UnityEditor.PresetLibraryEditor`1+PresetContextMenu.s_PresetIndex
UnityEditor.PresetLibraryEditor`1+SettingsMenu.<>f__mg$cache0
UnityEditor.PresetLibraryEditor`1+SettingsMenu.<>f__mg$cache1
UnityEditor.PresetLibraryEditor`1+SettingsMenu.<>f__mg$cache2
UnityEditor.PresetLibraryEditor`1+SettingsMenu.<>f__mg$cache3
UnityEditor.PresetLibraryEditor`1+SettingsMenu.<>f__mg$cache4
UnityEditor.PresetLibraryEditor`1+SettingsMenu.<>f__mg$cache5
UnityEditor.PresetLibraryEditor`1+SettingsMenu.s_Owner
UnityEditor.ScriptableSingleton`1.s_Instance
UnityEditor.ScriptableSingletonDictionary`2.k_Extension
UnityEditor.ScriptableSingletonDictionary`2.s_Instance
UnityEditorInternal.QuadTreeNode`1.kSmallestAreaForQuadTreeNode
UnityEditorInternal.QuadTreeNode`1.m_DebugBoxFillColor
UnityEditorInternal.QuadTreeNode`1.m_DebugFillColor
UnityEditorInternal.QuadTreeNode`1.m_DebugWireColor
UnityEngine.Experimental.UIElements.EventBase`1.s_Pool
UnityEngine.Experimental.UIElements.EventBase`1.s_TypeId
UnityEngine.Experimental.UIElements.StyleSheets.StyleValue`1.defaultStyle
UnityEngine.Experimental.UIElements.UQuery+IsOfType`1.s_Instance
UnityEngine.Experimental.UIElements.UQuery+QueryState`1.s_Action
UnityEngine.Experimental.UIElements.UQuery+QueryState`1.s_List
UnityEngine.Experimental.UIElements.UQuery+QueryState`1+DelegateQueryMatcher`1.s_Instance
UnityEngine.Jobs.IJobParallelForTransformExtensions+TransformParallelForLoopStruct`1.<>f__mg$cache0
UnityEngine.Jobs.IJobParallelForTransformExtensions+TransformParallelForLoopStruct`1.jobReflectionData
UnityEngine.Networking.SyncList`1+Operation.OP_ADD
UnityEngine.Networking.SyncList`1+Operation.OP_CLEAR
UnityEngine.Networking.SyncList`1+Operation.OP_DIRTY
UnityEngine.Networking.SyncList`1+Operation.OP_INSERT
UnityEngine.Networking.SyncList`1+Operation.OP_REMOVE
UnityEngine.Networking.SyncList`1+Operation.OP_REMOVEAT
UnityEngine.Networking.SyncList`1+Operation.OP_SET
UnityEngine.Playables.ScriptPlayable`1.m_NullPlayable
UnityEngine.UI.ListPool`1.<>f__mg$cache0
UnityEngine.UI.ListPool`1.s_ListPool