From 45e50ad1af20e76c51d4549ad8c365be7cbb1a39 Mon Sep 17 00:00:00 2001 From: briwa Date: Wed, 23 May 2018 23:22:36 +0800 Subject: [PATCH 1/2] docs: video link for testing tips --- docs/guides/common-tips.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/guides/common-tips.md b/docs/guides/common-tips.md index a183eaa50..72bc330e1 100644 --- a/docs/guides/common-tips.md +++ b/docs/guides/common-tips.md @@ -10,7 +10,7 @@ For example, for the `Counter` component which increments a display counter by 1 The benefit of this approach is that as long as your component's public interface remains the same, your tests will pass no matter how the component's internal implementation changes over time. -This topic is discussed with more details in a [great presentation by Matt O'Connell](http://slides.com/mattoconnell/deck#/). +This topic is discussed with more details in a [great presentation by Matt O'Connell](http://slides.com/mattoconnell/deck#/) [(video)](https://www.youtube.com/watch?v=OIpfWTThrK8). ### Shallow Rendering From 8627a2e17390a4c5e4285bd664d968b50f2e4fde Mon Sep 17 00:00:00 2001 From: briwa Date: Thu, 24 May 2018 09:32:41 +0800 Subject: [PATCH 2/2] docs: link the video instead of the deck --- docs/guides/common-tips.md | 2 +- docs/ja/guides/common-tips.md | 2 +- docs/zh/guides/common-tips.md | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/docs/guides/common-tips.md b/docs/guides/common-tips.md index 72bc330e1..5ec7b92c2 100644 --- a/docs/guides/common-tips.md +++ b/docs/guides/common-tips.md @@ -10,7 +10,7 @@ For example, for the `Counter` component which increments a display counter by 1 The benefit of this approach is that as long as your component's public interface remains the same, your tests will pass no matter how the component's internal implementation changes over time. -This topic is discussed with more details in a [great presentation by Matt O'Connell](http://slides.com/mattoconnell/deck#/) [(video)](https://www.youtube.com/watch?v=OIpfWTThrK8). +This topic is discussed with more details in a [great presentation by Matt O'Connell](https://www.youtube.com/watch?v=OIpfWTThrK8). ### Shallow Rendering diff --git a/docs/ja/guides/common-tips.md b/docs/ja/guides/common-tips.md index 09eb7c044..f139cccc8 100644 --- a/docs/ja/guides/common-tips.md +++ b/docs/ja/guides/common-tips.md @@ -10,7 +10,7 @@ UI コンポーネントでは、コンポーネントの内部実装の詳細 このアプローチの利点は、コンポーネントのパブリックインターフェイスが同じままである限り、コンポーネントの内部実装が時間の経過とともにどのように変化してもテストは合格になります。 -このトピックは、[Matt O'Connell による偉大なプレゼンテーション](http://slides.com/mattoconnell/deck#/)で詳細に説明されています。 +このトピックは、[Matt O'Connell による偉大なプレゼンテーション](https://www.youtube.com/watch?v=OIpfWTThrK8)で詳細に説明されています。 ### Shallow 描画 diff --git a/docs/zh/guides/common-tips.md b/docs/zh/guides/common-tips.md index 1dc5c8074..eb0e3a18d 100644 --- a/docs/zh/guides/common-tips.md +++ b/docs/zh/guides/common-tips.md @@ -10,7 +10,7 @@ 该提议的好处在于,即便该组件的内部实现已经随时间发生了改变,只要你的组件的公共接口始终保持一致,测试就可以通过。 -这个话题的细节在 [Matt O'Connell 一份非常棒的演讲](http://slides.com/mattoconnell/deck#/)中有更多的讨论。 +这个话题的细节在 [Matt O'Connell 一份非常棒的演讲](https://www.youtube.com/watch?v=OIpfWTThrK8)中有更多的讨论。 ### 浅渲染