@@ -303,12 +303,11 @@ <h4>Game streaming</h4>
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transported using RTP or RTCDataChannel.</ p >
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</ section >
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< section id ="auction ">
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- < h4 > Low latency Broadcast with Fanout</ h4 >
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- < p > There are streaming applications that require large scale as well as low latency.
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- Examples include sporting events, church services, webinars and company 'Town Hall' meetings.
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- Live audio, video and data is sent to thousands (or even millions) of recipients.
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- Limited interactivity may be supported, such as allowing authorized participants to ask
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- questions at a company meeting. Both the media sender and receivers may be behind a NAT.
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+ < h4 > Ultra Low latency Broadcast with Fanout</ h4 >
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+ < p > There are streaming applications that require large scale as well as ultra low latency.
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+ Examples include sporting events, auctions and financial news. Live audio, video and data is sent to
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+ thousands (or even millions) of recipients. Limited interactivity may be supported, such as
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+ capturing video or audio from auction bidders. Both the media sender and receivers may be behind a NAT.
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P2P relays may be used to improve scalability, potentially using different transport than
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the original stream.</ p >
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< p class ="note "> This use case has completed a Call for Consensus (CfC) [[?CFC-Low-Latency]] but has unresolved issues.</ p >
@@ -336,7 +335,7 @@ <h4>Low latency Broadcast with Fanout</h4>
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</ tr >
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</ tbody >
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</ table >
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- < p > Experience: |pipe|, Peer5 and Dolby are examples of this use case, with media
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+ < p > Experience: |pipe| and Dolby are examples of this use case, with media
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transported via RTP or RTCDataChannel.</ p >
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</ section >
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</ section >
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