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Section 3.2.2: Clarify Use Case
Fix for #103
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@@ -303,12 +303,11 @@ <h4>Game streaming</h4>
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transported using RTP or RTCDataChannel.</p>
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</section>
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<section id="auction">
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<h4>Low latency Broadcast with Fanout</h4>
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<p>There are streaming applications that require large scale as well as low latency.
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Examples include sporting events, church services, webinars and company 'Town Hall' meetings.
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Live audio, video and data is sent to thousands (or even millions) of recipients.
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Limited interactivity may be supported, such as allowing authorized participants to ask
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questions at a company meeting. Both the media sender and receivers may be behind a NAT.
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<h4>Ultra Low latency Broadcast with Fanout</h4>
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<p>There are streaming applications that require large scale as well as ultra low latency.
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Examples include sporting events, auctions and financial news. Live audio, video and data is sent to
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thousands (or even millions) of recipients. Limited interactivity may be supported, such as
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capturing video or audio from auction bidders. Both the media sender and receivers may be behind a NAT.
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P2P relays may be used to improve scalability, potentially using different transport than
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the original stream.</p>
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<p class="note">This use case has completed a Call for Consensus (CfC) [[?CFC-Low-Latency]] but has unresolved issues.</p>
@@ -336,7 +335,7 @@ <h4>Low latency Broadcast with Fanout</h4>
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</tr>
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</tbody>
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</table>
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<p>Experience: |pipe|, Peer5 and Dolby are examples of this use case, with media
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<p>Experience: |pipe| and Dolby are examples of this use case, with media
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transported via RTP or RTCDataChannel.</p>
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</section>
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</section>

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