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TimvdLippedomenic
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Editorial: use "identity matrix" consistently
Previously we used a mix of "identity matrix" and "identity transform". Closes #3426.
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@@ -61908,7 +61908,7 @@ try {
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<p>Objects that implement the <code>CanvasTransform</code> interface have a <dfn>current
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transformation matrix</dfn>, as well as methods (described in this section) to manipulate it. When
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an object implementing the <code>CanvasTransform</code> interface is created, its transformation
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matrix must be initialized to the identity transform.</p>
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matrix must be initialized to the identity matrix.</p>
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<p>The <span>current transformation matrix</span> is applied to coordinates when creating the
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<span>current default path</span>, and when painting text, shapes, and <code>Path2D</code>
@@ -61995,7 +61995,7 @@ try {
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<dd>
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<p>Changes the <span>current transformation matrix</span> to the identity transform.</p>
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<p>Changes the <span>current transformation matrix</span> to the identity matrix.</p>
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</dd>
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@@ -62584,7 +62584,7 @@ try {
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not affect the pattern(s) rendered by the <code>CanvasPattern</code> object.</p>
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<p>Patterns have a transformation matrix, which controls how the pattern is used when it is
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painted. Initially, a pattern's transformation matrix must be the identity transform.</p>
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painted. Initially, a pattern's transformation matrix must be the identity matrix.</p>
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<p>The <dfn><code
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data-x="dom-canvaspattern-setTransform">setTransform(<var>transform</var>)</code></dfn> method,

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