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bool GraphicsManager::renderWorldShader() {
ZoneScopedN("render");
if (QueueMan.isQueueEmpty(kQueueVisibleWorldObject))
return false;
if (!RenderMan.isAmbientSet()) {
return false;
}
Hi i'm using the last release of Visual Studio 2022 Community Edition, i'm using C++ (17) and VcPkg to add Tracy to my project but when add ZoneScopedN the compiler said
C2131 expression did not evaluate to a constant
Someone could help please ?
The text was updated successfully, but these errors were encountered:
Hi i'm using the last release of Visual Studio 2022 Community Edition, i'm using C++ (17) and VcPkg to add Tracy to my project but when add ZoneScopedN the compiler said
C2131 expression did not evaluate to a constant
Someone could help please ?
The text was updated successfully, but these errors were encountered: