@@ -292,6 +292,27 @@ <h4>Game streaming</h4>
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< td > The application must be able to control the jitter buffer and rendering
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delay.</ td >
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</ tr >
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+ < tr >
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+ < td > N48</ td >
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+ < td > WebRTC must support a mode in which it allows video decoding to continue
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+ even after a frame loss without waiting for a key frame.</ td >
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+ </ tr >
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+ < tr >
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+ < td > N49</ td >
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+ < td > The WebRTC connection should generate signals indicating to encoder about
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+ loss of encoder-decoder synchronicity (DPB buffers) and sequence of the frame loss
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+ (RFC 4585 section-6.3.3: Reference Picture Selection Indication).</ td >
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+ </ tr >
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+ < tr >
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+ < td > N50</ td >
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+ < td > Application must be able to configure RTCP feedback transmission interval
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+ (Ex: Transport-wide RTCP Feedback Message).</ td >
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+ </ tr >
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+ < tr >
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+ < td > N51</ td >
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+ < td > WebRTC neeed to provide the jitter buffer to account for jitter
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+ in the pipeline upto the frame render stage.</ td >
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+ </ tr >
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</ tbody >
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</ table >
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< p > Experience: Microsoft's Xbox Cloud Gaming and NVIDIA's GeForce NOW are examples of this use case, with media
@@ -1052,9 +1073,31 @@ <h3>Requirements Summary</h3>
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< td > The WebRTC connection can generate signals indicating demands
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for keyframes, and surface those to the application.</ td >
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</ tr >
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+ < tr id ="N48 ">
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+ < td > N48</ td >
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+ < td > WebRTC must support a mode in which it allows video decoding
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+ to continue even after a frame loss without waiting for a key frame.
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+ This enables addition of recovery methods such as using frames
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+ containing intra coded macroblocks and coding units.</ td >
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+ </ tr >
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+ < tr id ="N49 ">
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+ < td > N49</ td >
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+ < td > The WebRTC connection can generate signals indicating to encoder about
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+ loss of encoder-decoder synchronicity and sequence of the loss. </ td >
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+ </ tr >
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+ < tr id ="N50 ">
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+ < td > N50</ td >
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+ < td > Application must be able to configure RTCP feedback transmission interval
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+ (Ex: Transport-wide RTCP Feedback Message).</ td >
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+ </ tr >
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+ < tr id ="N51 ">
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+ < td > N51</ td >
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+ < td > Extend adaptation of the jitter buffer to account for jitter
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+ in the pipeline upto the frame render stage.</ td >
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+ </ tr >
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</ tbody >
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</ table >
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- < p class ="note "> Requirements N30-N47 have not completed a Call for Consensus (CfC).</ p >
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+ < p class ="note "> Requirements N30-N51 have not completed a Call for Consensus (CfC).</ p >
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</ section >
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</ body >
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</ html >
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