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Section 3.2.1: Add N48 - bandwidth feedback speed
Partial fixes for w3c#103
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@@ -299,6 +299,12 @@ <h4>Game streaming</h4>
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delay. This requirement is addressed by jitterBufferTarget, defined in
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[[?WebRTC-Extensions]] Section 6.</td>
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</tr>
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<tr>
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<td>N48</td>
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<td>The application must be able to control the timing of the signaling that
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has information on packet loss and packet reception timing, which is used for
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congestion control to maintain stable latency in networks with congestion or loss.</td>
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</tr>
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</tbody>
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</table>
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<p>Experience: Microsoft's Xbox Cloud Gaming and NVIDIA's GeForce NOW are examples of this use case, with media
@@ -1071,9 +1077,15 @@ <h3>Requirements Summary</h3>
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<td>The WebRTC connection can generate signals indicating demands
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for keyframes, and surface those to the application.</td>
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</tr>
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<tr id="N48">
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<td>N48</td>
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<td>The application must be able to control the timing of the signaling that
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has information on packet loss and packet reception timing, which is used for
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congestion control to maintain stable latency in networks with congestion or loss.</td>
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</tr>
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</tbody>
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</table>
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<p class="note">Requirements N40-N47 have unresolved comments from a Call for Consensus (CfC).</p>
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<p class="note">Requirements N40-N48 have unresolved comments from a Call for Consensus (CfC).</p>
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</section>
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</body>
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</html>

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