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Clarify Game streaming requirements (section 3.2)
Add the constraints to Cloud Gaming application that allow users to use the application without accessing any user media resources. Partial fix for w3c#103
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@@ -292,6 +292,13 @@ <h4>Game streaming</h4>
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<td>The application must be able to control the jitter buffer and rendering
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delay.</td>
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</tr>
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<tr>
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<td>N48</td>
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<td>The application can operate normally without any user prompts, including camera
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and microphone permission requests.
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The application may request user prompts to provide additional services like in-game chatting,
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but it is not mandatory to support the application.</td>
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</tr>
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</tbody>
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</table>
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<p>Experience: Microsoft's Xbox Cloud Gaming and NVIDIA's GeForce NOW are examples of this use case, with media
@@ -1052,6 +1059,11 @@ <h3>Requirements Summary</h3>
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<td>The WebRTC connection can generate signals indicating demands
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for keyframes, and surface those to the application.</td>
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</tr>
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<tr id="N48">
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<td>N48</td>
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<td>An application can operate normally without any user prompts,
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including camera and microphone permission requests.</td>
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</tr>
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</tbody>
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</table>
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<p class="note">Requirements N30-N47 have not completed a Call for Consensus (CfC).</p>

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