@@ -298,6 +298,19 @@ <h4>Game streaming</h4>
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delay. This requirement is addressed by jitterBufferTarget, defined in
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[[?WebRTC-Extensions]] Section 6.</ td >
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</ tr >
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+ < tr >
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+ < td > N48</ td >
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+ < td > The application must be able to control video decoding to continue even
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+ after a frame-loss without waiting for a key frame. This enables fast recovery
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+ from lossy network conditions.</ td >
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+ </ tr >
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+ < tr >
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+ < td > N49</ td >
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+ < td > The application must be able to generate signals that indicate to the encoder
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+ the loss of encoder-decoder synchronicity (DPB buffers) and the sequence
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+ of frame loss using the platform-agnostic protocols. This helps the application
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+ from lossy network conditions.</ td >
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+ </ tr >
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</ tbody >
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</ table >
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< p > Experience: Microsoft's Xbox Cloud Gaming and NVIDIA's GeForce NOW are examples of this use case, with media
@@ -1065,9 +1078,22 @@ <h3>Requirements Summary</h3>
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< td > The WebRTC connection can generate signals indicating demands
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for keyframes, and surface those to the application.</ td >
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</ tr >
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+ < tr id ="N48 ">
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+ < td > N48</ td >
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+ < td > The application must be able to control video decoding to continue even
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+ after a frame-loss without waiting for a key frame. This enables fast recovery
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+ from lossy network conditions.</ td >
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+ </ tr >
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+ < tr id ="N49 ">
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+ < td > N49</ td >
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+ < td > The application must be able to generate signals that indicate to the encoder
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+ the loss of encoder-decoder synchronicity (DPB buffers) and the sequence
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+ of frame loss using the platform-agnostic protocols. This helps the application
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+ choose the right recovery method in a lossy network.</ td >
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+ </ tr >
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</ tbody >
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</ table >
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- < p class ="note "> Requirements N40-N47 have unresolved comments from a Call for Consensus (CfC).</ p >
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+ < p class ="note "> Requirements N40-N49 have unresolved comments from a Call for Consensus (CfC).</ p >
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</ section >
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</ body >
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</ html >
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