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explosion_particles_material.tres
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[gd_resource type="ParticlesMaterial" load_steps=7 format=2]
[sub_resource type="Gradient" id=1]
offsets = PoolRealArray( 0, 0.118217, 0.418605, 0.815891, 1 )
colors = PoolColorArray( 1, 0.993808, 0.680101, 1, 1, 0.947576, 0.161209, 1, 0.839844, 0.489501, 0.101543, 1, 0.851562, 0.184876, 0.0836548, 1, 1, 0, 0, 1 )
[sub_resource type="GradientTexture" id=2]
gradient = SubResource( 1 )
[sub_resource type="Curve" id=3]
min_value = -400.0
max_value = 500.0
_data = [ Vector2( 0, 325.601 ), 0.0, 15085.4, 0, 0, Vector2( 0.156714, -8.76117 ), -1522.41, -1522.41, 0, 0, Vector2( 0.994091, -149.64 ), 1294.79, 0.0, 0, 0 ]
[sub_resource type="CurveTexture" id=4]
curve = SubResource( 3 )
[sub_resource type="Curve" id=5]
max_value = 2.5
_data = [ Vector2( 0, 2.5 ), 0.0, 0.0, 0, 0, Vector2( 1, 0.805979 ), 0.0, 0.0, 0, 0 ]
[sub_resource type="CurveTexture" id=6]
curve = SubResource( 5 )
[resource]
emission_shape = 1
emission_sphere_radius = 2.0
flag_disable_z = true
spread = 180.0
gravity = Vector3( 0, 0, 0 )
initial_velocity = 100.0
initial_velocity_random = 0.5
angular_velocity = 9.52883e-44
orbit_velocity = 0.0
orbit_velocity_random = 0.0
linear_accel = 100.0
linear_accel_random = 0.2
linear_accel_curve = SubResource( 4 )
scale = 2.0
scale_random = 1.0
scale_curve = SubResource( 6 )
color_ramp = SubResource( 2 )