-
Notifications
You must be signed in to change notification settings - Fork 176
Browser extension not detecting offscreen canvas passed to webworker? #149
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Comments
Yup unfortunately it is not supported and even the lib would not be working due to the way we capture texture. As this is getting more and more common, I really need to work on it but I won t have time before a month I guess. |
Thanks @sebavan Any notes on the work needed? Maybe I or other community could hack on it. |
Feel free that would be perfect, I would say at first we would need to detect the offscreen and be able to record the calls to them by simply disabling the texture captures (who relies on canvas2D internally). This would be a great start :-) |
is there any progress of this ticket? |
Not at the moment, would would like to give it a try ? |
It has been three years and I really hope to see this feature implemented |
I wish I had more time, but I will not be able to work on it unfortunately. As it is open source, do you want to give it a try ? |
This is a lot of difficulty for me, and I still need to delve deeper into the Spector source code and webgl principles |
Hey @junyuecao. |
@pmhpereira |
I completely missed all of this !!! I am so sorry @junyuecao I will have a deep look ASAP but it sounds really good !!! |
@sebavan |
Hey, I'm wondering what's the status on debugging offscreen canvases with Spector? I thought #129 introduced offscreen canvas support? I'm trying the Chrome extension as well as the manual route via I know this is open source so I don't want put any pressure :) – just wanted to ask for an update, as Offscreen Canvas becomes more popular (i.e. basically 100% support and widely used on webgame platforms like Poki) having a way to debug via Spector would be awesome 🙏 |
The browser extension doesn't seem to be detecting my a canvas that I have passed to a webworker
Is this supported? Should I manually use the spector.js lib instead?
The text was updated successfully, but these errors were encountered: