Fix incorrect computation of bounding boxes #841
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Fixes #839
I "improved" the bounding box computation in #823. It looked surprisingly right considering how actually wrong it was. 😆
Generally it worked ok near the georeference origin, but got very bad for tiles that are not well aligned to the Unreal axes.
I think it's correct now, but it would definitely be wise for someone to double-check my math when reviewing this!