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Remove unused ray_buf allocation #196

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3 changes: 1 addition & 2 deletions Tutorials/CornellBoxShadow/main.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -24,7 +24,7 @@ THE SOFTWARE.
#include "CLW.h"

#include <GL/glew.h>
#include <GLUT/GLUT.h>
#include <GL/glut.h>
#include <cassert>
#include <iostream>
#include <memory>
Expand Down Expand Up @@ -189,7 +189,6 @@ Buffer* Shading(const CLWBuffer<Intersection> &isect, const CLWBuffer<int> &occl
light.z,
light.w };
//run kernel
CLWBuffer<ray> ray_buf = CLWBuffer<ray>::Create(g_context, CL_MEM_READ_WRITE, g_window_width*g_window_height);
CLWKernel kernel = g_program.GetKernel("Shading");
kernel.SetArg(0, g_positions);
kernel.SetArg(1, g_normals);
Expand Down
2 changes: 1 addition & 1 deletion Tutorials/Tools/shader_manager.h
Original file line number Diff line number Diff line change
Expand Up @@ -25,7 +25,7 @@ THE SOFTWARE.
#ifdef __APPLE__
#include <OpenCL/OpenCL.h>
#include <OpenGL/OpenGL.h>
#include <GLUT/GLUT.h>
#include <GL/glut.h>
#elif WIN32
#define NOMINMAX
#include <Windows.h>
Expand Down
2 changes: 1 addition & 1 deletion Tutorials/Triangle/main.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -21,7 +21,7 @@ THE SOFTWARE.
********************************************************************/
#include "radeon_rays.h"
#include <GL/glew.h>
#include <GLUT/GLUT.h>
#include <GL/glut.h>
#include <cassert>
#include <iostream>
#include <memory>
Expand Down
2 changes: 1 addition & 1 deletion Tutorials/TriangleLight/main.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -21,7 +21,7 @@ THE SOFTWARE.
********************************************************************/
#include "radeon_rays.h"
#include <GL/glew.h>
#include <GLUT/GLUT.h>
#include <GL/glut.h>
#include <cassert>
#include <iostream>
#include <memory>
Expand Down