RemixApi: add AddTextureHash and RemoveTextureHash methods #17
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This is one part of the PR that covers both the bridge and the runtime. The runtime PR can be found here:
tba ...
This PR implements two new API methods:
AddTextureHash
andRemoveTextureHash
.These can be used to add or remove individual texture hashes from texture category options (hash sets).
The
SetConfigVariable
is not practical in that regard as it only allows to set the entire option to the specified value and would require the user to craft the entire hash set string.Example use cases:
XY
is causing issues on a certain map and has to be hidden. But textureXY
is also used in other parts of the game where it does not cause issues.Notheworthy changes:
Included fixes:
ext/remix/
.https://github.com/user-attachments/assets/c02047d9-7351-453f-9afd-cc49ed7ba973
2025-03-18.21-25-29.mp4