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Improvements to AC calculations & display & others #1751

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Merged
merged 1 commit into from
May 29, 2023

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DameryDad
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  • Fixed issues with checking AC for TotalAC item types.
  • Added data attribute to suppress a character's dexterity bonus.
  • Added warning if trying to change weapon when holding a cursed weapon.
  • Support weapons and magic item attacks that use multiple power charges.
  • Added ac combination rules to MI database data specifications.
  • Fixed ac support for magic helms.
  • Support the item charge type 'single-uncharged' for charged items with non-standard discharging mechanisms.
  • Display the ac mod effect of each valid item on the Check AC dialog.
  • Fix --mod-weap command selection of specified weapons for mod-ing.

* Fixed issues with checking AC for TotalAC item types.
* Added data attribute to suppress a character's dexterity bonus.
* Added warning if trying to change weapon when holding a cursed weapon.
* Support weapons and magic item attacks that use multiple power charges.
* Added ac combination rules to MI database data specifications.
* Fixed ac support for magic helms.
* Support the item charge type 'single-uncharged' for charged items with non-standard discharging mechanisms.
* Display the ac mod effect of each valid item on the Check AC dialog.
* Fix --mod-weap command selection of specified weapons for mod-ing.
@DameryDad
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Can I check if this Pull Request is likely to go live in the next few days? I appreciate it's quite a large release in terms of the number of changes. Request made weekend of 20/21st May, so somewhat surprised the RPGMaster v1.5.01 release didn't go at the start of the week. If there is anything wrong with the release, please do let me know, or perhaps the regular merge date (used to be Tuesday morning) has changed?

@wing-it wing-it merged commit a94e031 into Roll20:master May 29, 2023
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2 participants