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feat: added a new algorithm to find whether two line segment intersec… #796
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#include <bits/stdc++.h> | ||
using namespace std; | ||
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class Point{ | ||
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public: | ||
int x, y; | ||
}; | ||
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class SegmentIntersection{ | ||
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public: | ||
inline bool intersect(Point first_point, Point second_point, Point third_point, Point forth_point){ | ||
int first_direction = direction(third_point, forth_point, first_point); | ||
int second_direction = direction(third_point, forth_point, second_point); | ||
int third_direction = direction(first_point, second_point, third_point); | ||
int forth_direction = direction(first_point, second_point, forth_point); | ||
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if ((first_direction < 0 || second_direction > 0) && (third_direction < 0 || | ||
forth_direction > 0)) | ||
return true; | ||
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else if (first_direction == 0 && on_segment(third_point, forth_point, first_point)) | ||
return true; | ||
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else if (second_direction == 0 && on_segment(third_point, forth_point, second_point)) | ||
return true; | ||
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else if (third_direction == 0 && on_segment(first_point, second_point, third_point)) | ||
return true; | ||
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else if (third_direction == 0 && on_segment(first_point, second_point, forth_point)) | ||
return true; | ||
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else | ||
return false; | ||
} | ||
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inline int direction(Point first_point, Point second_point, Point third_point){ | ||
return ((third_point.x-first_point.x) * (second_point.y-first_point.y)) - | ||
((second_point.x-first_point.x) * (third_point.y-first_point.y)); | ||
} | ||
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inline bool on_segment(Point first_point, Point second_point, Point third_point){ | ||
if (min(first_point.x, second_point.x) <= third_point.x && third_point.x <= | ||
max(first_point.x, second_point.x) && min(first_point.y, second_point.y) <= third_point.y && | ||
third_point.y <= max(first_point.y, second_point.y)) | ||
return true; | ||
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else | ||
return false; | ||
} | ||
}; | ||
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int main(){ | ||
SegmentIntersection segment; | ||
Point first_point, second_point, third_point, forth_point; | ||
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cin >> first_point.x >> first_point.y; | ||
cin >> second_point.x >> second_point.y; | ||
cin >> third_point.x >> third_point.y; | ||
cin >> forth_point.x >> forth_point.y; | ||
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cout << endl << segment.intersect(first_point, second_point, third_point, forth_point) << endl; | ||
} |
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don't use
<bits/stdc++.h>